DIYGamer: It’s no secret that a lot of indie developers have been turning away from Microsofts Xbox Live Indie Games service as a marketplace for their creations. A cluttered storefront and hundreds of seemingly zero-effort shovelware titles drown out what little quality there is, and Microsoft themselves seem to have made only the very most cursory attempts at promoting the store. While there’s no doubt that there are some genuinely great games on XBLIG, it’s hard to pick out the wheat from the chaff. Zeboyd Games was one of the developers to make the jump from 360 to PC via a Steam publishing deal, and now we know just how successful the transition was.
Jakejames Lugo of The Koalition writes: In this exclusive interview, Senior Editor Jakejames Lugo talks with the developer Bill Stiernberg from Zeboyd Games about Cosmic Star Heroine. The two of them discuss the different inspirations when creating the game and how Cosmic Star Heroine stands out from other role-playing games.
PLUS: Jakejames and Bill get into the release of Cosmic Star Heroine on the Nintendo Switch! If you love RPGs and indie game, then you’ll definitely want to check out this exclusive interview!
Definitely glad to see the Switch getting access to so many diverse titles from different developers.
At TVL we are quite excited about Cosmic Star Heroine from Zeboyd Games, so we thought it would be a good idea to find out more about it. We caught up with Robert Boyd from the studio to find out more.
Robert, from Zeboyd Games, took time out of his busy schedule to sit down and answer some questions we had for them about their upcoming game, Cosmic Star Heroine.
PC gamers appreciate indie games more. This is the correct platform for such games.
While I'll agree that PC is a better place for indie developers than PS3- or so it is frequently reported- I find it interesting that no mention is made of PS3.
Ah.. the XNA toolset...When I first read about it I was excited because it promised smoother development process for Microsoft games between the X-Box and Windows. It promised the ease for users of the toolset to make games for both platforms. A PC games built using the XNA can easily modified to become an X box game, vice versa. I was hoping that XNA would bridge the rift between X Box gamers and PC gamers by making porting games efficiently between the two platforms.
Then years went by and all I ever see is the XNA became an X Box exclusive. I think I've heard ONE X Box-to-PC XNA based game but I forgot what it was (or whether it ever existed). My hopes were shattered.
A toolset that was designed to cater both X Box and Windows games and yet the only "Windows" games that are planned for it are for the Windows Phone 7.