So you want to make video games. Who wouldn’t? It must be amazing creating new e-narratives and cyber stories. Working with a team of talented artists and programmers and probably Jennifer Hale, giving fans hours of joy, what could be better?
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
Bottom line: You don't want to be a developer during crunch time. I hear those can get pretty harsh.
Another thing. Fan feedback is one of the worst reasons to work in the games industry. Everyone will hate your game for one reason or the other; there's no escaping it. You'll rarely hear good things because people that don't like something are more vocal. Sure it's nice to get positive comments once in a while. But there will always be that group of people that scream obscenities at your game and whatever you do won't be able to change that.
There's just too much stress that goes into making a game. Long nights and long days working, and if your game sucks or does bad on metacritic, you salary can go down immensely seemingly making your work a waste.
If you have family, weigh your options. Or just become an indie dev that doesn't have to take crap from anybody.