180°

Levine has "no patience" for "small minded" game designers who say 'do as I do'

BioShock creator Ken Levine of Irrational Games feels "almost everything" he's worked on is a "descendent of that feeling" he had playing Ultima Underworld where it felt "like a real place."

His games are "really struggling to create a sense of place" for us to get connected with, he says. Levine has "no patience" with game designers who lecture others how they should make worlds.

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strategyinformer.com
Bigpappy4558d ago

Just make your game and stop with the stupid food fights. THere is no need to vent this type of gripe publicly. Make your game and gamers will buy it if it is worth it to them.

Fishy Fingers4558d ago

He's not venting, he's answering a question in an interview, they've just cut out the juicy bits.

Crazyglues4558d ago (Edited 4558d ago )

I'm sure he didn't say it the way you seem to be taking it, I think he was just saying he wants to work with people who will be open to the process..

and understand that there is no written formula for making a great game, but it's more of a does this feel good does this work - and I think thats part of the main reason why his games come out so good..

instead of just following what everyone else did he is trying to make something that feels amazing by doing things in a way no one thought of doing it..

and to his credit he seems to be doing a really amazing job... Bioshock 1, which is the one he made was amazing.. it had a vibe and feel games these days fail to create.

and I think Bioshock Infinite is going to Amazing..

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Redgehammer4558d ago

Hey Bigpappy, if you have not read the entire interview, here is the link.
http://www.industrygamers.c...

LettingGo4558d ago

I'm interested in games, but I'm VERY interested in the human minds behind games. Would you like to go back in time and tell Einstein, "Shut up and do math, old man!" or do you acknowledge that the world had more to gain from his mind than just advances in arithmetic?

Ghoul4558d ago

signed..

im so glad devs get the attention and speaking time they deserve.
for the last 20 years thos poeple where threat like monkeys.

shut up and code.

games are more like movies and there is alot to talk about in the background and process

yesmynameissumo4558d ago

IndustryGamers interviewed him and he shared his opinion. He didn't call anyone out, just the attitude of game design that pisses him off. I appreciate his candor.

+ Show (2) more repliesLast reply 4558d ago
ABizzel14558d ago

I agree with Levine. There's nothing worse when you're working on a creative project to have limitations, because the boss has an old recycled idea and doesn't want to hear anything new. That type of company is not for creative individuals it's for construction workers rather than architects.

LettingGo4558d ago (Edited 4558d ago )

Absolutely love this guy! He's a fantastic game designer, writer, and human being. I would say he and David Cage are the gentlemen of the gaming industry. :) And possibly Ted Price. But...he's more of the small town nice guy that you'd love to hang out with.

Wow...I think I just wrote a personal ad for Ted Price.

floetry1014558d ago

Ken Levine is a straight-up boss. He's the kind of designer that doesn't need to say "do as I do", people just do what he does on the basis that it's consistently polished and engrossing.

110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack43d ago (Edited 43d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8543d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8543d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack43d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno43d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

60°

Looking Back On BioShock With Its Creator, Ken Levine

DualShockers Writes "One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn’t feel like a 15-year-old game, and I realise that’s in large part because so few games have attempted to really follow in its footsteps. It’s a predecessor to certain genres that would come later – like the ‘walking sim’ – and it was the first blockbuster game that showed the medium to be capable of seriously exploring some high-minded ideas, but that mix of emergent gameplay, eccentricity, and worldbuilding where you piece together the story of a fallen city through desecrated rooms, meticulously positioned corpses, and brilliantly delivered audio diaries hasn’t quite been repeated."

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dualshockers.com
MIDGETonSTILTS17626d ago

How’s the narrative legos coming along, Kev?

200°

Ken Levine On New Game: "People Will Be Surprised But Unsurprised"

The BioShock director has hinted at his new project but isn't giving too much away.

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gamespot.com
MadLad847d ago (Edited 847d ago )

More and more Levine comes off as that great "ideas" guy, and less someone who should be directing the project.

Infinite came out very little like it was supposed to be, and whatever they're actually working on has been in development hell for years, with nothing to show for it.

Every project he heads is riddled with reworks and reimagining.

He needs to team up with Warren Spector again. They seem to balance each other out.

SeTTriP847d ago

Accept this guy has two definitive goty under his belt and arguably one of the greatest first person adventures ever made.

Well make that two.

MadLad847d ago (Edited 847d ago )

@settrip

Molyneux was gaming royalty until he tried resting on his past works, expecting his name to sell games.

Over promising, and not delivering on those promises. That sounds a lot like Infinite to me, even if it reviewed well.

Harkins1721847d ago (Edited 847d ago )

It's not in development hell.

Godmars290847d ago

Has it not been in development for eight years?

antikbaka847d ago

"it's not hell! it's just 8 years without anything to show"

MadLad847d ago

What would you call working on something for the better part of a decade, and having nothing to show the public on it?

senorfartcushion847d ago

Artists should be given as much time as they need. Any body controlling that time is detrimental to the process and therefore jeopardising the workplace and therefore their own profit estimations.

Mr_cheese847d ago

While costly, reworks and reimagining are part of the process and when done right, make a game better than it's original concept.

MadLad847d ago

Yeah, but he created this studio many years ago, and all we have to go on what they're working on is, essentially, he promises it's going to be really interesting.

Key talent left to make their own studios, stating they didn't want to deal with his management anymore.

Infinite, as well reviewed as it was, isn't close to as prolific as he was pitching. Not much different than the original.

It doesn't speak well on his skills as a project director; even if good games end up being had.
There's probably a reason he was kept, but relegated to a smaller studio. He makes good products, but he wastes resources with bad direction.

Harkins1721846d ago

He said it started off as something smaller based after being burned out from Bioshock Infinite and the new game became something bigger. Why the hell do you even care? Theres plenty of games to play while you wait for this.

MadLad846d ago

Why do you care that I care?
I never said there weren't other games to play.

Harkins1721846d ago

Because your complaining it takes him awhile to make a game. So im telling you to play other games while you wait.

MadLad846d ago

"Awhile"

Yeah. Almost a decade and can't even tell us what his game is about.
Talent actually left the company and produced titles before we can even get a screencap of what they're apparently working on.

No issues there whatsoever. I dont hate Levine. I appreciate his work. He just shouldn't be in a director's position, because he apparently doesn't know how to direct a team.

+ Show (3) more repliesLast reply 846d ago
antikbaka847d ago

I will buy this game... but not...

Ninver847d ago

I like cold weather, but I dislike cold weather

Relientk77847d ago

I will release a game, but I won't release a game.

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