Xboxer.TV writes, "I sat down yesterday with Nick Channon, the thoroughly nice man behind the surprisingly enticing Burnout Paradise. I played the game, and it felt pretty damn fun, but of most interest were Channon's comments on choosing the PS3 as the lead development platform. I asked him to elaborate on his claim that "development on the PS3 has made for a better 360 game".
Specifically, I asked him if he felt developing the other way, from 360 to PS3 might not make for such great titles. His answer? "I think you've seen that maybe. That the transition has meant people aren't always as able to deliver to the same standard, but we certainly have".
"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.
Some food for thought:
Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?
The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.
There might need to be a bit of clarification recompilation is not the same as decompilation.
This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.
But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii
Even 10 years after release, Grand Theft Auto 5 and GTA Online's player engagement has risen drastically compared to last year.
The game looks too clean without it.
i dont. it hurts my eyes. but im fairly ssensitive when it comes to that sort of stuff.
well of course. the programming for the 360 is like programming for a pc, which is why developers like it, and why its labeled as "programmer friendly." but working with the ps3 requires devs to utilize new ways of coding and basically makes them try harder to get a good result. like it or not, multicore processing is the way of the future and the way the ps3 is set up, its on the cutting edge.
an analogy is like cooking. the 360 is like having three arms. you can do more things at once giving you a better result. the ps3 is like having 6 "magic boxes" (SPUs) that you can toss food (code) into and the magic box does whatever is needed to prepare the food correctly. so while the 360 has more arms and thus is easier to just plunk food down in front of it to cook, the ps3 will ultimately give you a better result once devs get a hang of working harder and writing more core-oriented code.
More and more devs say this but apparently very few actually listen >.>
Man Im done with the fanboy bickering... Like the article said if it makes the games better why not no one has anything to loose (although it may take more time to develop the game wich causes delays as exemplified with Burnout)
So, they work on PS3 to make a better 360 game? LMFAO! What a hilarious statement.
This doesn't go for everyone. Some people might think 360 to PS3 might be better and easier? For example Rainbow Six Vegas was 360 lead platform, and that was great on PS3 and on par with 360, maybe better according to reviews. I think it's just a matter of choice and how familiar the dev is to the system. But I just remembered, wasn't Virtua Fighter 5 lead platform PS3 and it scored higher reviews on 360? I'm not too sure about that, but anyway whatever the devs think it's best, they should go for.