Critical Gamer writes: As discussed on the most recent episode of Critical Talk, I recently wrapped-up the main story in Batman Arkham City. The mini-sandbox was a double edged sword, as the distractions are fun and helped to add layers to the universe but at the cost of the relative linearity that kept Arkham Asylum so focused and engrossing. However, I loved the story and characters, and the city was as atmospheric as it was dangerous.
As good as everything else was, it’s the balletic yet weighty combat that’s the real star, as was the case with Asylum before it. While it may be easy to jump into, it does take a while to master but is well worth the effort. Once you come to understand the rhythm of the smackdowns, how to move fluidly between foes and how best to utilize the different moves and gadgets at your disposal, you have one of the most satisfying combat systems around. In Arkham City, each and every ruckus is full of joy, no matter how severely outnumbered you may be.
GB: "We take a look at 15 amazing games that had the perfect length."
Pretty good list. Botany Manor would be the newest addition that encapsulates that title.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!