The biggest Doom collection you ever seen comes from Turkey. A collection which even John Carmack himself thrilled.
Some comments:
*John Carmack: “That is a great collection!”
* Bethesda European PR Manager Alistair Hatch: “Amazing!”
* Facebook.com/id_Software: “We salute Mahmut Saral”
* Twitter.com/id_Software: “We challenge anyone to share a better collection of DOOM items”
* N4G.com: "Do you like DOOM? Well not as much as this guy. Yeah, this guy is DooMed”
* Bethblog.com: "It’s a collection that would even make John Carmack envious… unless he’s actually got John stashed in somewhere in there”
* Kotaku.com: “Is this the most dedicated Doom fan in the world?”
* Ripten.com: "I’m waiting for Carmack to jump out of this guy’s closet”
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Twitter is blowing up right now
All games coming to PlayStation
Next Xbox will have steam
Next Xbox niche and only for “gamers who want it” (it’s a really powerful pc or a steam deck type portable, or both)
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.