If this were strictly a review, Rock Band from Electronic Arts - and its first cousin Guitar Hero III: Legends of Rock from Activision - would probably both receive high scores. In terms of entertainment value, it doesn't get much better than these two titles.
But something still seems fundamentally wrong when you pick up the video games, which both require that you press an ever-changing sequence of colored buttons to simulate playing the guitar and bass. (Rock Band also has a microphone for karaoke and a small drum kit.) What kid will ever want to pick up a real guitar, when learning to play a fake one is so easy? If Rock Band had been available in the late 1980s, would we even have a Green Day - or just three more no-name slackers killing a lot of time in their parents' basement?
These groundbreaking video games changed gaming forever and drew in scores of fans in the process.
The Guitar Hero franchise died in the wake of Activision's lust for Call of Duty, but we should be dusting off those plastic guitars for a new Guitar Hero game.
Guitar Hero was good. The problem was Activision started creating many versions. Guitar Hero had the every one year cycle like COD and people felt they were being robbed.
Why in the hell would one want to spend time to learn a button mashing order when you can lean to play a real guitar in the same time frame.
TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals
What kid will ever want to learn to be a real plumber, when learning to play a fake one is so easy?
Just using Mario as an example. Oh look, another example.
What kid will ever want to pick up a real football, when learning to play with a fake one is so easy?
What kid would wanna be a serial killer, when killing someone in manhunt is so easy?
Is a heckuva lot more fun than Guitar Hero. You can actually MAKE your OWN SONGS! And play them! And make MONEY! Oh, and it gets you more attention and makes you more attractive than that guy who sits in front of his TV and pretends to play guitar... believe me.