960°

Skyrim set for day-one patch

Bethedsa has announced that it will be releasing a day one patch for The Elder Scrolls: Skyrim, which is set to hit retail this Friday.

PS3ROCKS4575d ago ShowReplies(4)
Uomoz874575d ago (Edited 4575d ago )

Edited, soz, I need to realize the tone of a comment xD

baboom2234575d ago

What..? I wasn't trolling. I was simply stating that there paying a lot of attention to fixing bugs already :3

MAJ0R4574d ago

nah man I think it's meant to combat piracy, purposely leave bugs in the game and patch them day 1 to give people who got it illegally a bad day

AngryTypingGuy4574d ago

MAJ0R, if they purposely left bugs in to combat piracy, then they could potentially have a class action lawsuit on their hands, unless the package says that an Internet connection is required to play the game.

Believe it or not, there are poor saps who don't have their consoles connected still, in the year 2011, so any game sold in a store unless specifically stated should be ready to be played whether a patch is available or not.

MAJ0R4574d ago

it will be ready to play, just expect bugs (minor ones) and issues as the ones stated above

nothing that makes it unplayable of course

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Vortex3D4574d ago (Edited 4574d ago )

Real question is why didn't the developer delay the game so that the game doesn't need "day 1" patch?

To me, when I see a new game getting "day 1" patch, that means the game was rushed out the door to meet the deadline schedule before it was done. I don't believe in paying full price for a broken product out of the box.

Somehow most gamers today are happy to buy broken product out of the box as long it comes out on time.

HSx94574d ago

honestly as long as they have the power to fix it with patches and its not a "game" breaker, release the game, I can't fuc'8ing wait.

artynerd4574d ago

I record music for a living, and a record is NEVER done - there's always tweaking, level adjustments, EQing, etc. At some point, you just have to say "good enough".

I can only imagine how many millions of times more tweaking goes on for such a huge title at Bethesda:

Designer "Let's add this feature!"
Programmer "But then it will add more bugs"
Artist "I think I get get the textures to look juuuuust little better on this rock"
Sound designer "I think the clanking sound of glass dagger hitting a leather shield should come up 25% of a db?"

And how the heck can you play test a game properly that offers 400-500 hours of gameplay? That's JUST following the quests, never mind all of the crazy crap people try to do.

I applaud Bethesda for how few bugs were in Oblivion and Fallout. Considering the massive scope of those games, it's almost impossible to foresee every combination of game-breaking bugs that can arise. Sure, there are more polished open world games, but none that offer the freedom of an Elder Scrolls title.

Here's to hoping their new bug fixing system works as good/fast as they're saying.

smartmart4574d ago

you also have to take account of the time it takes to burn those disks, package them (with all the stuff crammed in the box like in Collector's edition) and ship them around the globe for a simultaneous release in stores as diverse as it can be. this takes time, a lot of it. so they have to rely on patches to fix the games they make if they want to respect the schedule. we, on the other hand, just need to wait for a download provided free of charge. from my point of view this is responsible consumer service as in "we fix it before you experience issues"

Yukicore4574d ago (Edited 4574d ago )

You do realize that it takes time to actually write all the discs and print covers and booklets? Video-games should be done and ready to ship out to stores at least 3weeks before release.

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baboom2234574d ago

Just to add btw.. the patch fixes some minor stability and quest progression issues. for those of you who haven't seen the new article

Highlife4574d ago

I never did finish Oblivion due to a bug. Now it wasn't on the main quest of the gates but it was a side story I wanted to finish. It pissed me off and I didn't want to start all over to finish the game. I learned the hard way to always remember to have multiple saves. Hope I am bug free in this one. Can't wait!

arnyftw4574d ago

Ahh. They didnt fix the texture loading issues. Oh well I'll play off disc and use the fan that bought for Oblivion because it used to red ring my console.

garos824574d ago

a little off topic comment but any help would be appreciated. ive never played an elder scrolls game before but im more than likely to pick up skyrim. is there anything im missing in terms of story in the series or are they all independant from each other?

im actually looking forward to this having spent literally hundreds of hours on dark souls

BitbyDeath4574d ago

I wouldn't worry about the story. Most people just play for the fun and get lost in the side missions.
I've been playing them since Morrowind and still have no idea what's going on half the time.

Great game though.

AngryTypingGuy4574d ago

It can stand alone, but it won't hurt to Google or Wiki The Elder Scrolls to get a brief synopsis so you can at least have a little back story going into it.

garos824574d ago

much aprreciated guys plus bubbles

Iroquois_Pliskin4574d ago

I tried going to TES wiki. After 5 minutes reading, i was more lost than before. And thats coming from a MGS fanboy.

Sidewinder-4574d ago (Edited 4574d ago )

It's pretty deep overall.

Almost to the degree of Tolkien.

Like there's a whole creation myth to the world, there being a bunch of demi-gods/gods that are worshipped. With some races having different names and meanings for them, even though they are the same thing.

Yes Elder Scrolls is deep. I mean you can go into the game, sit in a book-store or library and just read up on legends and history. You could sit there for hours reading stories, within the story. It's beautiful. :D

Some books even explain happenings in the previous games. For example 'The Real Barenziah' series of in-game books.

Bottom line is, you can learn about the previous games, in-game if you wish.

But in the end...you're here to enter an immersive world with Dragons. This will be the main focus for sure :P

BlackUmbra4574d ago

From what I got the story lines are not as connected as you'd think. It's basically that all the lands are in tamriel but they don't share allot of the same story aspects

+ Show (3) more repliesLast reply 4574d ago
Blackpool4574d ago

Its good that they're fixing bugs but all these games with day 1 patches should already be bug free.

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Romudeth4575d ago

Although Skyrim looks amazing I can't bring myself to buying it based on my experience with Bethesda games this generation. They are by far the buggiest things I have played and I'm not very eager to experience the constant freezes and glitches that I did with the Fallout games and Oblivion.

If Skyrim isn't any buggier than a regular game then I'm there but if it's anything like Bethesda's last few games then I'm going to have to regretfully pass this title up.

Crystallis4575d ago

I totally agree with you. Thats why im waiting at least a week to hear from the folks who bought it.

arnyftw4575d ago

They ran it through a glitch engine 24/7. I think they have finally learned from their mistakes.Those fallout glitches were annoying and frustrating, but Oblivion had less glitches. I mean it did have glitched quests but most of the glitches gave an advantage to the player. Like in Oblivion my vampirism quest glitched, but my vampirism glitched too, so I had the abilities of a full vampire, but took no sun damage.

KwietStorm_BLM4575d ago

Haha didn't know Blade was in Oblivion. I should boot it up.

chretienm4574d ago

I'm glad to hear that they ran it through a glitch engine! I love Bethesdas games, but damn were they buggy as hell. I remember playing Fallout 3 and a Super Mutant Giant was hovering above me. This glitch actually helped me because I killed the damn thing without taking any damage; seeing as he was standing in midair.

Drekken4575d ago

Why is his disagrees so high? Bethesda sucks when it comes to coding. FO3 broke my PS3 60GB.

My expectations are low for a bug free game this time around.

Romudeth4574d ago

There are more disagrees for my last post because some people obviously don't want to hear the truth. Bethesda has released some of the most bug filled games this generation. This is well documented.

Yes, the games are amazing but you can't deny the fact that they would be true masterpieces if not for the game breaking glitches. Don't get me wrong, I WANT Skyrim to be a near seamless game but judging by Bethesda's track record this gen I don't trust them. I'm going to wait for the inevitable Game of the year/Ultimate edition of this game to come out next year and hope that it runs relatively smooth.

Captain Qwark 94575d ago

need time machine so i can hit fast forward......

WetN00dle694574d ago

You can always hibernate till the 11th.

Thats what ill be doing.......lol

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60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

Read Full Story >>
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300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
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franwex26d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville26d ago (Edited 26d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex26d ago (Edited 26d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville26d ago (Edited 26d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya26d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga26d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein26d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood26d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic26d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip26d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot26d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic26d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos26d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando26d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger25d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

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raWfodog26d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws26d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus26d ago

Is saving money inherently greedy behavior?

northpaws25d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic26d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo26d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris26d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

RNTody26d ago (Edited 26d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

RNTody26d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger26d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

RNTody26d ago (Edited 26d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast26d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

anast41d ago

I tried, but it's a poorly made game that insults its customers.

lucian22941d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko41d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way