Most developers are fine with sticking to the status quo and making a game that does little to stand out. But what about the rare title that takes the risk at being strange? Can that unique sense of identity make a game better?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
Game Rant talked to Suda51 about a potential sequel to Shadows of the Damned, and here's what he had to say.
Man, I’d love to get a sequel. I wish that’s was this was instead of a remaster, but it’s such a niche title. It won’t sell gamgbusters, unfortunately.
Game Rant sits down with No More Heroes creator and Grasshopper founder Suda51.
I would be able n for a shadows of the damned movie. If it could be done in an (older) Evil Dead movie or the series fashion, they might be cooking with fire.
You brought up some good points.
It's called "Hype Factor"... even if it's terrible, if enough people think it's awesome because it has come crazy moments (Like the GTA series... sorry, the games aren't very good), then it will be a huge success. Apparently, slapping around hookers and running over pedestrians are more important than game design and gameplay.
i actually hated Shadow of the damned. it was annoying, not fun and the story was retarded (As is suda's stories) but this time not interesting like no more heroes.
only good quality is now i know steven blum can do a spanish accent very well