Many of you may know that Russia has the highest piracy rate in all of the world. So great is the piracy market that most people don’t even consider the country a market anymore. Last year, in 2010, Central and Eastern Europe have a Piracy rate of %64 percent according to BSA’s (Business Software Alliance) Global Software Piracy Study. Well, why is that?
Valve has finally introduced the much-needed 64-bit support in an unexpected Team Fortress 2 update after 17 years since its release.
64 bit support is not the same as a next gen upgrade. 64 bit has been used for like 12-15 years now?
Fan projects Team Fortress: Source 2 and Portal 64 have shut down after Valve intervened in their development.
First they open Steam up to more AI, now they are shutting down fan projects when at one time they used to support or even give the fans jobs.
Wonder what's going on with Valve at the minute.
There's potential that Valve had already planned to bring Source 2 to TF2 officially after Counter Strike 2. It's been getting some renewed attention lately.
You got Nintendo to thank for Portal64 being taken down. As for TF2, most likely it's due to the probability of Valve working on a source 2 port themselves. It's sucks but Nintendo are the biggest pricks in the business and not letting this drag out into a huge court drama is the best decision.
Valve has updated its stance on AI games on the Steam storefront, allowing creators to publish AI-created games.
Hell no. I want games that have been made by creative minds who have a passion for their craft, not a bot with a penchant for plagiarism.
So instead of paying for an engine and assets to create a game they are paying for an engine and assets to create a game.
I believe convenience is a large part of it. Steam makes it much easier to obtain games in a much faster, safer way, that I'd never consider pirating a game.
Price, and to demo what i want to buy.
They are both reasons for piracy.
I've been following the recent news about how some people got Uncharted 3 and Battlefield 3 playable on PS3's with CFW even though they're buggy.
For example in Uncharted 3, the game freezes when the journal gets opened and it freezes at chapter 11 i think and so what people are doing is getting other people's saved file to carry on the game past that point missing a puzzle in the process.
That is not convenient at all and would ruin the experience for me. That's the equivalent of watching a film recorded in the cinema seeing the back of people's heads, however, because it's free they think it's worth it.
On the otherhand pirating on the PSP was way to easy. All you needed was a large memory card, none of this 2 page tutorials the guys with CFW on the ps3 have to go through. This one was more to do with convenience IMO.
I've only ever pirated 2 games (excluding games that are no longer obtainable like PS1 era games or earlier), CoD 4 and Prototype both for PC. my reason for pirating CoD 4 was that I had previously owned the game but gave it to a friend, and I felt like playing the campaign again. It was just easier than getting it back off my friend. Prototype I never even ended up playing so it doesn't even really count.
One problem I have with PS3 games that would potentially lead me to pirate a game, at least in Australia, is that old games never get really cheap, indeed they rarely go below $30 even for mediocre games years after release. On PC though, where pirating is much easier, I would never consider pirating any more.
The reason for this is Steam. The other day on Steam durign the Hallowen sale, I picked up FEAR 1+2, Amnesia: The Dark Descent, Borderlands, Dead Space 1+2, L4D2, and Stalker: CoP + Shadow of Chernobyl for a combined $63. That is insane value, and with prices like that I can pick up games I would otherwise never buy if they cost more.
well on PC, I can tell you it's from a lack of demos. I need to know how well my PC will run something before I make a purchase