OXM writes: "Downloadable content, we're often assured, is very much a post-release affair. 'Reserving missions, levels, characters and weapons to be sold separately once a game's left the press?' breeze countless producers, marketing heads and designers. 'Rubbish. That would fatally damage customer trust. We're just trying to make the best game we can.'
Here's the funny thing about this: those producers, marketing heads and designers are almost certainly lying."
PC Aficionado: "Obsidian published a survey in early October, asking for responses from players concerning DLC. Now, 55,000 responses have been noted, and the final results are out."
Nobody wants to pay for DLC... Tell that to the idiots who are killing gaming by buying into the current microtransactiin trend without a fight.
I'm willing to pay for expansions. Those things we used to get that were of proportionate price to the base game's content and was worth the money.
They'll use this to plan future DLC. Yep, lots of small games with loads of DLC is incoming. Just MT's to get them used to now. Nearly, there guys. Way to kill the industry.
Fvck DLC. Either put the content in the base game or piss off.
Yeah I'm talking to you EA, Activision, Ubisoft, etc.
Been wondering where that Champions Ballad DLC is for Breath of the Wild? Well, Nintendo confirmed it's coming December...on the European eShop only.
Good timing - other than Xenoblade 2, nothing's really coming out during that time.
awesome.. I would expect it to release around the same time in NA too. Can't wait!
December, eh?
Guess I'll likely be taking a brief break from Xeno mid-to-late December, then.
No way am I missing out on the very first ever post-game content that the Zelda series has ever had.
Looking at the industry trend of charging for DLC after a game is released and if it is justified for companies to do so
This is tricky. In my opinion, I feel like DLC should be free because we purchased a game, a finished product, for 60+ dollars, so things like Day One DLC shouldn't exist. On the other hand, I understand this is a business and that development is expensive, and expanding a product instead of making another one is good capital.
What I think would help is if the community was met halfway with a reinvention of the downloadable content system. Give the content we purchase certain standards, kind of like Day One DLC isn't permitted. If Season Passes are purchased, then the customer must have an outline of what they are purchasing, and if the individual didn't want everything in the outline then he/she could drop what they didn't like for a cheaper fee. Also, while I'm in the land of never ending possibilities, a rewards incentive is made for a certain amount purchased from all the developer's games released (which can also be carried over from system to system or gen to gen), like buying 10 DLC packs gives you one free. This way we both get what we want: they get some money and we don't feel taken advantage of.
Given that companies used to release DLC back in the late 90s and early 2000s for free as "supporting their product" for extended appeal? No, it's not justified, and never was.
Full on expansions are entirely different, but this bite-sized DLC bulls**t became popular with the biggest caner of them all, Call of Duty and their bulls**t map packs.
Once these companies discovered just how stupid the average "gamer" (and I use that term loosely) was, it was straight to the bank. Now look at where that first step has gotten us to today.
Of course, as consoles have inched closer and closer to PC, in recent years, it makes since when considering the existence of expansion packs. Why should they not, as it is always an option not a requirement.
People will keep buying it, so yeah....
Developers aren't even trying to hide it anymore. Content is held out so they can charge you later. If we re already at $60 a pop for incomplete games I can't imagine what new shenanigans will be unleashed upon us next generation.
There really needs to be some sort of rules or laws against this. DLC is a power which needs to be used responsibly.
If it were up to me, ANY and ALL content MADE and Completed BEFORE or DURING the release of said game should be given for FREE, either on disc or as a download.
Paid DLC should only come in extensive packages and be made AFTER the release of the game, and should enrich/enhance/lengthen the campaign gameplay such as the Borderlands/GTA4/Red Dead DLC packages.
Costumes/cars/tracks/maps/cha racters/outfits/palette-swaps/ weapons/items/vehicles and other usless additions which do nothing to improve the game should be given for free.
Oh and Online Passes wouldnt exist for SP games. However if developers are that worried about pre-owned sales, do what THQ did with Homefront. Dont arrogantly block the entire MP section, but rather have a level cap. That way at least people who buy second hand can try the MP out, and if they wish to fully utilise it, can do so buy purchasing an online pass. But NEVER lock out SP sections.
you're using a socom picture in a oxm article...hmmm