970°

Nolan North Explains Why Uncharted Isn't Multiplatform, Comments On Next Generation Uncharted

GB: "Uncharted 3: Drake’s Deception is one of the biggest games of 2011. If you are a PlayStation 3 owner and if you are not planning to pick up a copy of Nathan Drake’s next crazy adventure, I suggest you should take a look at some of the scores it is getting from various respected publications."

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gamingbolt.com
remanutd554569d ago (Edited 4569d ago )

feb 22nd Uncharted will become a multiplatform franchise in NA, cant wait !!!! lol

lociefer4569d ago

man, these 4 days are really dragging

buddymagoo4569d ago (Edited 4569d ago )

If I was Nolan North and was asked that question my reply would be "why don't you own a PS3?"

Remanutd means it will also be on the PSV.

deus_ex4569d ago (Edited 4569d ago )

LOL, his reason has FAIL written all over it. Its not because Xbox 360 or PC aren't powerful enough, its because Sony Corp owns them.

But the question was even more stupid..

StanLee4569d ago

@ deus_ex

He's a voice actor. He's just repeating the silly jargon fed to him. Of course the reason, first and foremost is, Sony owns Naughty Dog.

IrishAssa4568d ago

Yeah...it's not because Sony owns them or anything..

NukaCola4568d ago

Uncharted is a Sony IP and that is the end of that.

If you want Epic Nolan North, Assassin's Creed is coming out right after UC3 and you'll get a bit of Nolanistic awesomeness there.

cjflora4568d ago

I personally believe that the PS3 architecture does provide advantages that let developers take the edge in graphics over competitors this generation. It's pretty evident with the quality of recent games. However, I really don't think we need a voice actor trying to explain this because he clearly doesn't understand it.

I mean, he even mentioned the "next generation PS3". There will be no next gen PS3. Next gen Playstation yes, but he doesn't even seem to understand that the overall product is not called PS3. He sounds like a grand parent.

"How do you like your Nintendo, Billy?"

"Grandpa, it's not a Nintendo. It's a Playstation. Not all of them are called Nintendos."

MaxXAttaxX4568d ago (Edited 4568d ago )

He didn't say anything about PC.
He may have been referring to 360(and Wii) as they're usually the main competing three.

deus_ex4568d ago (Edited 4568d ago )

^ In case you don't know, multiplatform includes 2 or more which means he could be referring to anything. Probably PC and Xbox 360. I think Wii would be the last thing on his mind...

MaxXAttaxX4568d ago

Right... but he's not a developer and he does have a Wii.

Basically Uncharted was designed to work specifically with PS3 hardware.

deus_ex4568d ago (Edited 4568d ago )

^Because.... they have no other option! Naughty Dog is owned by Sony for christ's sake. His personal Wii can't help him :P

+ Show (7) more repliesLast reply 4568d ago
extermin8or4569d ago (Edited 4569d ago )

obviously the pc could play uncharted if it had the specs needed, the 360 I'm not so sure; it has some great looking games with good physics but none that really match uncharted's fidelity alongside the physics...
But obviously the main reason is because SONY own the studio and the IP lol

gamingdroid4569d ago (Edited 4569d ago )

Not seeing it, doesn't mean impossible.

When you engineer an exclusive game, it's kind of obvious it won't work well on other platforms especially something as different as the PS3 architecture.

If you look at the games released, exclusive or not, practically you will find games on each platform that are about on par.

I think artistic direction is far more important to the gaming experience and perceived graphics than polygon count and other BS.

That said, Uncharted 3 is shaping up to be among the best games out there. Hat's off for Naughty Dog.

WrAiTh Sp3cTr34568d ago

What type of physics is UC using that other games aren't?

GameSpawn4568d ago

@WrAiTh Sp3cTr3

It's not what Uncharted is using that makes it impossible on other platforms. It is the method to which things are being pulled off.

Naughty Dog are making as much efficient use of the Cell/RSX architecture as possible to achieve things that just do not directly translate to other CPU/GPU architectures.

Can ANYTHING of this level be achieved on other platforms?
Yes.
Can it be achieved with the same exact methods and tricks?
No.

Whenever you begin developing down to the lowest level of a system's architecture any methods you use to pull off your goals become unique to that platform and that platform alone, because other architectures will be missing very key components to running your code as intended.

To put it simply, it's like trying to run unleaded gas (code) in a diesel engine (architecture). You might have a slight chance of getting something running if you don't blow everything up, but it wasn't really intended to be run in that way.

gamingdroid4568d ago

I guess my point is, why do we care what technique they use if the results are more or less the same?

Practical results are what matters, not how you do it.

extermin8or4568d ago

It wasn't that those physics can't be done on the 360 I was merely stating that I had not seen a game on the 360 with graphics equal to uncharted 3 AND the complicated physics etc they have going on simultaneously.. (i.e: the fire burning in real time, the boat etc etc) besides the textures etc would test the DVD I'm sure if nothing else.

kevnb4568d ago (Edited 4568d ago )

uncharted could work on 360, it looks good mostly because of amazing art style. They would need a few disks to get all those cut scenes in though.

baodeus4568d ago (Edited 4568d ago )

@extermin8or

Have u played Far Cry 2 running on x360? That is real time fire. UC3 physics is definetly not as complicated as dynamic game like Far Cry 2 for example, which can be played on consoles.

http://www.farcry2-hq.com/n...

I'll bet u anything that if you play UC3 again going into the burning building, the fire pattern will just be the same (try it and see for yourself once the game is out, i'm not lying). Just like if you jump on to a hanging ledge that fall the first time, it will still fall the next 100 times u played it. UC games have the appearance of "dynamic" environment, but it actually isn't.

The water in Crysis 2/Crysis 1 (while not as dramatic looking as UC3, more like a visual thing), they do have physical properties and looking quite realistic. Try to shoot it, or throw anything into it, and water will react appropriatedly based on the object physical properties.

These set pieces in UC3 are running in realtime, but they are preset value (not dynamic), and definetly not as complicated as Far Cry 2 physics or games where true dynamic aspects are concerned. They are still nice eye candy and artistic set pieces though.

extermin8or4568d ago

all I'm going on is what naughty dog have said: that the fire burns differently everytime, or that the waves are generated randomly so the boat will move differently and effect your play differently every time if they are lying or twisting the truth then how am I to know lol...

baodeus4568d ago

so for those that disagree, care to answer these few questions?

1. u think the fire going to spread anywhere else, forcing u to find a different path everytime? Like instead of shooting the wooden bar to open a path in the wall, can u run through another exist since the fire pattern gonna change next time u played?

2. Are there many different paths that you can take, or only one way forward?

3. Are those ledges not gonna fall the next time u jump on them?

4. Can you experiment with what you can do to the environment (like setting things on fire and see how it react?)

again, it have the feel of dynamic environment, but it actually isn't. How can u say the physics in UC is more sophisticated than Far Cry 2? U created your own fire and see how it spread different depending on environment factors for example. Things changes everytime u play in Far cry 2, it isn't the same in UC case, and that is the truth definition of dynamic.

And for once, i'm talking about physic here, not ditching on UC because i do love UC series too.

kikizoo4568d ago

exactly, pure logic : if you don't see a single game on par with uncharted 2 (not even 3), with a easiest hardware for devs, it's becazuse they can't do it ! simple fact.

and it's obvisous since cell is way more powerfull than xbox cpu, like every devs said in 2007 : if you are able to optimised games for ps3 = no competition, but it's not easy.

_Aarix_4568d ago (Edited 4568d ago )

Ps3 and xbox have some of the closest hardware power in many generation. There are many talented developers that can optimize it for the 360 pretty well. I'm not saying it'll look as good but it wont look like a pos either. But it should be on the ps3 and Psv where it has a nice home.

BinaryMind4568d ago (Edited 4568d ago )

Really? Are we seriously arguing about "real-time fire." Who cares? Next we are going to be arguing about which game has the most realistic rocks...

extermin8or4568d ago

I'm not saying it's physics are better than farcry... no one but you has mentioned farcry 2 until now and farcry's lighting may be better than uncharted 2's but it doesn't have the graphics, polygon count etc etc that uncharted 2/3 have, as someone else here has said I haven't seena a game on consoles that matches uncharted 2s visuals consistently, and maintaints all the other things that are happening in real time... at least not on the xbox so therefore i'd assume it can't quite d it because the ps3 is more powerful;no matter how big/small that gap may be it's there and the only game to come close was alan wake I think but it had a tiny draw distance, dark colours etc however I'm sure it was a god game and I would've bought it had it been on ps3- the poor sales are their own fault on that but yes on consoles nothign really quite matches uncharteds graphics whilst maintaining eveything else

TheDivine4568d ago

Uncharted 1, 2 , and 3 could be done on pc and the 360. They got metro 2033, the witcher 2, crysis/crysis 2 running on a 360, uncharted is more scripted, linear, and has no destruction or physics other than throwing a propane tank.

Saying any ps3 game cant be done on 360 is like saying arkham city cant run on a nvidea card only on an amd card when they are the same power.

nveenio4568d ago

Some things are scripted, you're right. But the most important things aren't. For instance, the reason ND put the cruise ship on procedural ocean waves was because they wanted the player to have a different experience each time they played. The reason the airplane has all of the cargo as moving, dynamic pieces is because they didn't want you to learn a path for what you could use cover for and when. They want each attempt at the plane level to be different, and it always will be. It may end the same way (by all of the cargo forcing you out the back), but that's necessary to get you to the next point of the story. The same with the fire in the chateau. In most places, it's not scripted. The cover is destructible, too. But when they want you to make your way down a certain path, they script those things.

ND does a flawless job of blending the two types of gameplay, and that's what keeps it feeling so fresh. It's why you can play Uncharted several times and have it feel fresh each time you play.

DaTruth4568d ago (Edited 4568d ago )

I can't believe we're still arguing about something that was settled so long ago!

One console has better graphics than another console because the one console 'HAS' games with better graphics than the other console!

That other console had five years and is easier to program for; if it could, it would have by now!

baodeus4567d ago

@Invenio

1. The cruise ship would still be swinging back and forth (in a different pattern as it may) the next time u play correct? but how would that create a different experience the next time u played when all it does is just rock back and forth?

2. What is the purpose of the rocking ship in the first place? it isn't to make u feel like u are actually in a big storm in the middle of the ocean which u should have experiences from the first play through no?

3. Is the placement of the enemies different, will the weather be different the next time u play, will it not sink/flooded if you do something different, what if you didn't catch that plane, etc...?

Are there any physics involve that would change the dynamic aspect of the game as a whole (not just little things)?

The little things (not most important thing as you mention) may be random, but everything as a whole have a specific path to drive the story, which is fitting for a linear, well scripted story game like UC (ND also mention about their approach for UC recently compare to other games like RDR, GTA, Fall out etc...in respond to eurogamer 8/10 rating).

The "EXPERIENCEs" OR "WOW" factors, the important things that you should have mention, however doesn't change the next time u played. There will still be storm, still rocking back and foth, still same cargo boxes falling out,e tc... the experiences is the same.

The only thing that i would say might change a little is the melee mechanic (depends on where your enemies is at), but that have been done over and over already (splinter cell conviction or even fable2 for example)

To say UC is dynamic and helps create a different experience everytime u play, is tottally BS. This is not an open world game that let u explore things, take a different path, make different decision, or toy with the environment/ai as it dynamically changes around u. U are strap into a roller coaster for a ride of your life, but if you go on it the second time, that fell is lost.

Like i said, UC has the look of a dynamic gameplay, but it isn't because the experiences doesn't change. It is strictly a linear story driven game like a perfectly working roller coaster ride (it doesn't stop, it doesn't break, it doesn't fly off the rail, etc....of course u would be dead, but that would be a different experience now would it?)

+ Show (14) more repliesLast reply 4567d ago
GoldenPheasant4569d ago

oh yous! funny mans! ^__^

Sony better let us play PS2 classics off of PSN on the PSV.

Etseix4568d ago

i think they already confirmed that they will have some ps3 collection port to the Vita, someone mind prooving me wrong?

remanutd554569d ago

omg why i got so many disagrees , i just said the truth , Uncharted will be released on the playstation vita so it will no longer be a playstation 3 franchise

geddesmond4569d ago

I think the people who disagreed with you never thought you meant the PSV. You should have have said that in your comment if you where worried about disagrees

remanutd554569d ago

never thought they would disagreed for something so obvious

NeoBasch4569d ago

N4G's fickle. Don't let it worry you. I guarantee no one here thought about it for longer than 5 seconds.

nveenio4569d ago

I knew what you meant the second I read "Feb. 22nd".

HardCover4568d ago

"never thought they would disagreed for something so obvious "

Welcome to N4G.

evrfighter4568d ago Show
Silly gameAr4568d ago (Edited 4568d ago )

I agreed with you remanutd55 because I got the joke.

But, you shouldn't let disagrees get to you.

+ Show (4) more repliesLast reply 4568d ago
nycredude4568d ago (Edited 4568d ago )

Hahaha no one got that! Vita people vita releases on the 22 of feb!

Death to smoochie

I have to disagree with your assesssment that battlefield 2 witcher and Crysis one and two look better than uncharted 3. They may be technically better and have higher resolution but Uncharted overall looks better because of the art direction and the amazing texture streaming. Take battlefield 3 for instance. there are low res textures everywhere. I play it on max on my pc and i can clearly see it.

jc485734568d ago

isn't the studio part of the Sony family? why would they even talk about this?

MsclMexican4568d ago (Edited 4568d ago )

Guy's really.... he does not know all the technical jargon that is fed to us everyday in the gaming world. He's an actor... and one of the best. He has even said that he has no clue how ND makes him and the rest of the cast look good. He knows what is going to happen in the game and the design process that is why he feels it could only work on PS3, he does not know about Ip's and all that other stuff. He brings great characters to life, he is not DICE, Cliffy B or David Jaffe...

He is Nathan Drake, Desmond Miles, Deadpool, The Penguin and many others... and that is why he is awesome

WitWolfy4568d ago (Edited 4568d ago )

To all the noobs that dont know any better here is the only thing to look out for when KNOWING a game wont go multiplat if its currently exclusive to your console of choice.

"MICROSOFT STUDIOS PRESENTS"
Mass Effect 1
Gears series
Halo series
Fable series
Forza series
Lost Odyssey
Blue Dragon
ect ect ect

"SONY COMPUTER ENTERTAINMENT (enter country here) PRESENTS"
MGS 4
Infamous series
Killzone series
UNCHARTED series
Gran Turismo series
Resistance series
ect ect ect

My point is. WHEN you see the capital letter texts i've quoted it will NEVER EVER go multiplat.... EVER!(except for Microsoft studios though, seeing that they re-release some "Xbox exclusives" on PC too. So I don't call it "Xbox exclusives", but "MICROSOFT exclusives").

So PS3 fanboys you got nothing to worry about. Uncharted will never go multiplat, seeing ND is a 1st party studio developer for Sony, and every IP ND or any other Sony in house developer creates is Sony computer entertainment property.

End of discussion!

+ Show (5) more repliesLast reply 4567d ago
Geralt4569d ago ShowReplies(6)
NYC_Gamer4569d ago

well,that studio/franchise is owned by sony.

ironfist924569d ago

Thats what I was thinking. The best Sony could do is release it on PC considering they have done so with DCUniverse and was about to with Agency, but even thats stretching it because those were MMO's developed by an internal developer who specialises in those types of games whereas Naughty Dog is purely console based.

Darrius Cole4569d ago

Sony doesn't own the DC characters.

cee7734568d ago

@Darrius Cole they have the rights to the mmo so they can release it any platform they please

kikizoo4568d ago (Edited 4568d ago )

not only "The problem is only the PS3’s processor is powerful enough to be able to handle all the information. Naughty Dog pushes that processor to the break, it pushes the PS3 to its limits. "

+ bluray, hd audio, etc

edit : wow look at the agree for the new multiaccount fanboy "ressurection" below, it's incredible to see so much unsecure fanboyz in denial...it's obvious, like specs says that cell is not on the same league, and usefull to help the gpu.

Xalaris4568d ago

I think you're the only one here in denial, buddy.

4569d ago Replies(3)
hot1114569d ago (Edited 4569d ago )

"You’d sell 25 million copies if it was multiplatform."

hahahaha

he(interviewer) must be some hardcore basement sdf member

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160°

Analyzing 'Uncharted: Drake’s Deception' – Wait, What is The Game About?

Uncharted 3: Drake’s Deception has a lot to live up to as Uncharted 2: Among Thieves is an incredible and near-perfect game.

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goombastomp.com
Profchaos909d ago

It's about retirement...oh wait

UNCHARTED2FANATIC909d ago (Edited 909d ago )

I cant even say what the point was its easily the worst story in the series. The online was a whole lot of fun though but overall doesn't come even close to 2

porkChop909d ago (Edited 909d ago )

It was a step back for sure. Personally, I thought even the MP was way better in U2. Solid game, glad I played it. I just think they didn't push as hard as they did with U2.

UNCHARTED2FANATIC904d ago

Yes both the online and story was better in 2 no doubt

Flewid638908d ago

The "young Drake" portion was pretty top notch, story-wise. But yeah, everything outside of that I felt was inferior.

DanielEndurance909d ago

Villains were all over the place in this… one second they wanted Drake dead, the next they needed him, then they want him dead again, then they coulda killed him, but poisoned his friend instead, then coulda shot him again, but had brunch with him, then needed him alive, then coulda mowed him down, but decided to kill him by fire and let him escape… Uncharted 2 was way better. 😅😅

slowgamer909d ago

=D Sounds crazy. I don't remember any of that. Played it on ps3 and I remember thinking that why was this game so bashed compared to second one. I liked it.

Chocoburger908d ago (Edited 908d ago )

Another thing that annoyed me about UC3 events was the agent Talbot teleporting around Turkey. It just felt off to me, and made no sense.

Also, for about one third of the game, you go on a wild goose chase to rescue Sully, who wasn't even there to be rescued, and you end up back where you started again. There was simply no pay off for all the events you go through, so it fell flat in that regard as if they couldn't figure out how to make the game longer, so they decided to side-track you to do something with no pay off, hoping you wouldn't notice due to all the incredible action set pieces they made.

Overall though, even with its flaws, I still enjoy the game.

TheEnigma313908d ago

This was actually my least favorite in the series. Didn't have that same impact that part 2 set.

Flewid638908d ago

Uncharted 2 is the pinnacle of the series (to me).

Granted, 4 had the best story in my opinion, but 2 was the overall best game.

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210°

Uncharted 3 Anniversary Retrospective: Shackled By Its Precursor's Legacy

A decade after its release, how does Uncharted 3 fare today? Does its story still work? Was its precursor’s legacy a bedrock or quicksand for its own aspirations?

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techraptor.net
910d ago Replies(2)
SullysCigar910d ago

When arguably the weakest game in the series is still awesome and more fun than most games today, you know you're onto a winner!

coolbeans909d ago

I'd extend "arguably" before awesome too. Many technically demanding scenes were jaw-dropping for the time, but it's tough to ignore the sub-par context propelling the action forward.

SullysCigar909d ago

Tough for you, perhaps, and that's fine. I enjoyed it very much. Perhaps a little less than the others in the series, but then the bar is extremely high.

I remember being blown away by the water and sand tech in U3 for the time too. It certainly was a visual treat!

LucasRuinedChildhood909d ago (Edited 909d ago )

It is very good, but when I originally played Uncharted 3 it was the most disappointed I'd ever been in a video-game because Uncharted 2 was just that good. I enjoyed 3 much more when I replayed it in the Nathan Drake Collection though. I could just enjoy it for what it is and accept that it's not Uncharted 2 - it's not a roller coaster, and it doesn't balance and rotate between action, puzzles, platforming and set-pieces in the same way.

Uncharted 3's gameplay is a bit more compartmentalized and focused on one thing at a time. I'm not surprised the scrapped version of Uncharted 4 was going to have no gunplay for the first half. It's also paced much differently - it takes a long time to get to the notable set-pieces. Uncharted 2 is insane from Nepal onwards which is about an hour into the game. haha.

I did like the introduction of chase sequences, and I love first hour (bar fight, young Drake) and from the airplane sequence onwards but I just think the rest of it just sort of meanders along without as much purpose as 2.

When it comes to the script, you can feel the absence of Neil Druckmann and Josh Scherr (writer on every other console Uncharted game). Drake gets hit in the face, and the game goes on a random side plot for an hour to give you some boat set-pieces. He then washes up on a beach close to where Elena is staying to get you back to the real plot. Drake just says "How convenient" to try make you laugh off how sloppy the plot got.

In retrospect, I'm not sure if Naughty Dog were ready to work on 2 different games at once. 3 clearly had production issues that 1 and 2 didn't have, and Hennig's version of 4 didn't work out. They had to crunch so hard to get the rebooted version done on time that Bruce Straley gave up making video-games.

coolbeans909d ago

I'll give you some props for the extra analysis. I remember Druckmann climbing his way to a writer spot in UC2, but wasn't aware of Josh Scherr. I didn't know that was the reason for Straley's departure either. That's pretty damn rough.

GhostofHorizon909d ago

They had to make some weird choices as far as story went because the actor for Cutter had to bail which left a few holes in the story.

Uncharted is one of my favourite series and while the leap from 2 to 3 was not nearly as big as the leap from 1 to 2, I think it was an amazing experience none the less.

coolbeans909d ago

Graham McTavish's departure wasn't easy, but I don't think that would fix many holes tbh. Because the main issue to consider is the precarious mindset Naughty Dog was operating on: an increased emphasis in set pieces that HAD to go in and worrying about the context later.

Petebloodyonion909d ago

I really liked part 3 ( Among Thieves is still the best in my opinion) My only complaint was the interactions with the villains and how they were a missed opportunity, Linda MacMahon (Marlowe) was an interesting antagonist due to the history with Sully and Nate but it fails basically flat especially with her ending. And I couldn't care about Navaro 2.0.

What I did love and made me care was Cutter, in the short time he was in the game you could feel that the guy was a good treasure hunter for example when he pulled his own notebook with the clues he founds so the team can escape a room.
It was a small touch that add a lot to the character.

Good-Smurf909d ago

Marlowe was played by Rosalind Ayres.

MadLad909d ago (Edited 909d ago )

I have mixed feelings on the series. I still own all of them on the PS3, and the collection for PS4, but I didn't truly "love" any of the games until 4.

They're good games, but they always stumble on some element.
The first is good, but the climbing mechanics weren't exactly fine tuned with the first showing. Not to mention the spongey enemies if you played on anything past normal; but you're then faced with a fairly unchallenging game experience.
The second mostly fixed the climbing, but added in a pretty clumsy stealth mechanic.
Three was just two with a new story.

Four got it right though.
I don't remember once getting annoyed by any mechanic had in the game.

I know that everyone has a soft spot for 2, and 3 is sort of the black sheep of the series; but they did, overall, get progressively better. Which doesn't always happen.

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190°

Ranking the Uncharted Games From Worst to Best

KeenGamer: "Which Uncharted game is the best? Uncharted is widely recognized as one of the most groundbreaking and consistently great franchises in gaming. For both long-time fans and newcomers to this action-adventure classic, here’s a ranking of the franchise’s four main games."

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keengamer.com
Kyizen1008d ago

UC 2, 4, 3 and 1. Great read and article

ABizzel11007d ago

No Golden Abyss -_-, otherwise I agree with the order.

UC2: Best overall
UC4: Best graphics, best gameplay, best locations, best environements
UC3: Best set pieces IMO (the boat and desert fights will always be amazing)
UC1: A rough Draft of what was to come
UCGA: Basically UC1 on Vita

Levii_921008d ago (Edited 1008d ago )

Great list and great article nicely writen and explained. Although for me personaly i would put Drakes Fortune above Drake’s Deception and Uncharted 4 is absolutely my favourite of the franchise and number 1 for me.

Inverno1008d ago

U2 is the only game playable on crushing without causing a great amount of frustration. Not to mention just how much influence it had that they redid some of U2s set pieces like the caravan twice, and armored truck chase in U4.

DFresh1008d ago (Edited 1008d ago )

I'd rate it as the following.

1.) Uncharted 2
(Close to perfection of any game I've played in years. Single Player/Multiplayer/Co Op all amazing.)

2.) Uncharted 3
(On par with UC2 multiplayer/co op wise minus the kickbacks [aka killstreaks]. I really liked the Lawrence of Arabia story.)

3.) Uncharted 4
(Single player is amazing. Multiplayer was meh. Co Op had potential. Absolutely hated the health revive system it slowed down the game way too much. Always preferred the fast pace action of UC2/UC3. Made it way more fun that way. Recoil was too ridiculous that most people in lobbies would only do hip firing, using power weapons and using that OP grappling hook to melee people after dropping them. Nobody wanted to revive anyone.)

4.) Uncharted
(It's the first in the series so it's hard to judge. Though I loved the story.)

NecrumOddBoy1007d ago

I agree here but it’s also a series you can play from front to back and truly enjoy. Story-wise, they are all great and flow so well. I wish they threw both Golden Abyss and Lost Legacy on this list. Lost Legacy is the best mechanically in my opinion. You can see it’s stepping stone framework for TLOUS2.

Michiel19891007d ago

uncharted 2 is one of the few games that actually surpassed its pre-release hype.

medman1007d ago (Edited 1007d ago )

I am a single player gamer...I barely ever touch a multiplayer component. The only exceptions over the years have been the Mass Effect 3 multiplayer, TLOU factions, and the Uncharted 2 multiplayer. The Uncharted 2 multiplayer saw me spend more time playing it than all my other multiplayer experiences over the years combined. That game really was a masterpiece all around.

brando0081007d ago

I agree completely, those are all stellar MP experiences, coming from another SP gamer who only occasionally gives MP some time.

Gardenia1008d ago

Come to think of it, the step between Uncharted 1 and Uncharted 2 is huge. It goes from the weakest in the series to one of the best games ever made.
I think I'm going to play all of them again soon.

Ninver1007d ago

Yeah all of a sudden I've got that Uncharted itch.

Michiel19891007d ago

is multiplayer still up for the remastered trilogy? or did it never have UC2 mp?

Ninver1007d ago

@michiel1989

Not sure

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