Iwata: To begin, rather than making another field similar to the ones in previous Zelda games, you instead pursued the interest factor of playing in places familiar to the player. Would you consider talking about why you decided on that sort of structure?
Fujibayashi: We were told at the very beginning by Aonuma, the producer, that we ought to make the game compact.
Iwata: So you mean that this time, it was Aonuma who told you what Miyamoto had been saying all along. *laughing* It is a little silly to make another field that just extends in all directions, its only feature being its width.
Fujibayashi: That's right. I thought that by making a field with vertical depth instead of making one that got wider and wider, players would get new surprise and enjoyment out of it each time they visited.
The Early Black Friday US deals for Nintendo games are quite impressive. From Pokemon to Fire Emblem, here are some awesome sales.
The Legend of Zelda: Skyward Sword was originally released for the franchise’s 25th anniversary, celebrating everything Zelda, including the bosses.
If you’re a hardcore fan of The Legend of Zelda series, Playasia has a new Skyward Sword original soundtrack. It comes in a standard edition with a total of five CDs and a limited edition that also includes a music box.