DSOGaming writes: "3D artist Mark Harrington went ahead and created what could be easily mistaken with a next-generation version of Quake 3: Arena. Mark used Maya ZBrush to create Quake 3: Arena’s character – Orb – and the texturing was all polypainting. After creating the main character, Mark did the UV’s with UV Master and then GoZ’d everything into Maya for rendering. The end result is astounding, so make sure to check these screenshots."
What ever happened to arena shooters? We delve into the rich history of this beloved gaming subgenre, how its survived over the years, and what arena shooters look like in 2022.
Devs stopped innovating on them.
Overwatch is the last innovation that has some of that vibe.
The Outerhaven writes: First-person shooters (or FPS for you grandchildren of boomers) is one of my favorite genres in gaming. I grew up playing games such as Doom, Quake III Arena, Unreal Tournament 2004, and others. But then something happened.
I just wish they'd do more with the actual perspective and movement. First person view in games are so unrealistic and the lack of movement is what keeps me away from most fps.
I love FPS games, I'll take more.
If you actually count, there's wayyyy more 3rd person games. Possibly 3x or more
Also this should be in a new section called 'Rant'
Modder ‘Zanieon’ has released a brand new version of his Quake III On Doom mod, Hunter’s Moon. Hunter’s Moon is a mod for Zandronum and GZDoom that consists in bringing the single-player/cooperative campaign that Quake III Arena never had.
My god that looks nice.
It's beautiful. O_O