What is it that makes some people devote hours of their free time to games they end up trying over and over to beat until they’re screaming at the screen? BeefJack looks at games from both ends of the perceived difficulty spectrum – Dark Souls and Fable III – and tries to discover what makes a tough game ‘just right’ instead of ‘too damn hard’.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
When the A.I turns and headshots you In an Instant
When the A.I's bullets/weapons go through walls
Dark Souls is't hard.
Learn the animations that you cant interrupt and attack when they 'recover' and cant block.
Then it's easy. Dark Souls is actually quite easy. Dying is never cheap, you died because you tried to cheat the system and run through the mobs instead of taking your time. If you get pushed off a cliff, thats because you placed yourself too close to the cliff.
Dying in the game is your fault, it's never cheap or impossible. Every enemy has a weakness, even if they can one-shot-kill you.
20 years ago this question would've been 'when does too damn hard become impossible?' lol.
O.T.
I really think it depends on the game mechanics. A game can be designed really poorly and it'll lead to a very disappointing experience.
Um, I got to level 18 in Tetris once.
Once.
Hey look, theres a guy hiding in undergrowth two miles away! Lets shoot him with our inexplicably accurate assualt rifles.
I'm looking at you Farcry 2. I think that's more frustrating than hard though.