Unlike most tower defense titles, which provide players with a rigid protagonist, Dungeon Defenders has a robust role-playing component. Not only does every level elevation award points to spend on augmenting their individual attributes, but players can also spend their windfall on improved with durability, strength, range, or speed on their defensive structures.
The Dungeon Defenders Legendary Collection just launched today. The bundle features the original Dungeon Defenders (plus DLC), the time-bending Dungeon Defenders: Awakened, and the most recent entry, the roguelite Dungeon Defenders: Going Rogue along with gems for Dungeon Defenders II.
The Punished Backlog's Dylan Byrne writes: "I'm sure we've all been 'addicted' to a game before. Yet, while gaming addiction may seem exaggerated, the disease is not a fantasy: It's a dangerous curse."
VGChartz's Adam Cartwright: "The Vita has seen a larger than usual amount of cancellations due to its lukewarm sales and aging mobile hardware, and this topic is something I already looked at two years ago, but I've decided to revisit it given that we’ve seen a number of new projects stall in recent months (likely following the recent news that worldwide production has stopped and the console is now discontinued).
So what I’m aiming to look at in this article is ten of the more high-profile games which were either officially announced or heavily rumored to be coming to Vita that ended up never appearing, with an examination of what we knew about them, what they could’ve been, and what happened to them."
Good review. Sounds like a fun one.
Nice looking game. Beats the Flash version of Desktop Tower Defense by a yard.
I like the format of the review. Easy to follow and read.
Thanks for posting.
i played a tiny bit of this on the iPad during IndieCade