The amount of fun derived from a multiplayer game is usually directly proportional to the respective game developer’s talent.
Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.
I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.
and people wonder why we are having mtx in everything. i blame the people who actual buy them.
It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.
As if 2023 wasn't stacked enough Valve seems to be teasing Counter-Strike 2's impending launch
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
Valve would be my pick. No other dev does post launch support like Valve.
I like all of them. Kind of was surprised with Nintendo though, but then I thought they kicked ass back in the days when it came to at home multiplayer
Valve and Bungie.
DICE pre Bad Company series
Valve & Blizzard take the cake otherwise.
Personal favourite is High Moon Studios.
Thats so far, personally dont believe BF3 will be as good as BF2 and wont have the same longevity.
That's a good list