Violence in games is often set up as an attraction feature in "mature" games. Nightmare Mode takes a look at why the industry has taken that lazy turn.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
Dying Light 2 developer Techland talks about the "secret formula" to their games' success, and comments on how they see live service games.
Dying Light 2 was horrible. I played it at launch and it was a buggy and broken piece of shit. I didn't enjoy the game's locale either. They've released a ton of patches and updates for it though, and I'm somewhat keen to give it another chance. But the game left a horrible impression on me, especially seeing as how the first one was my favourite game last gen.
Very good read, and true for the most part.
I won't say this guys not-a-gamer, but most gamers dont dislike a game over how the uninhibited violence may affect society. Perhaps violent games aren't intended to affect society's view on violence. Much like many movie, despite the authors thoughts (thinking gore in film server purpose).
Sure there are movies, like Scorsese's The Departed, that use violence as metaphor for our humanity, but most do not. This author forget to mention the plethora of films that uses violence in similar 'rewarding' entertainment, or "their embrace of violence as their focal point."
Films like Kill Bill, any zombie movie (ShawnOTDead, ResidentEvil), various horror flicks (Hills Have Eyes, Human Centipede)
There are plenty of movies the have 'rewarding' uses of gore. Which one could consider their effects on society.
With all gory entertainment, I'd still argue; let's not have society be affected by material that's simply not intended too.
I have two different opinions about violence. Man on Man violence is usually unnecessary to a point of stupidity. Watching some guy getting his brains blown out might be cool the first time, but the one hundredth time doesn’t matter. So the visual of the guy getting his brains blown away could be taken away and no one would mind.
However I have a choice to buy or not to buy what ever the developer produces.
I would prefer to have some kind of new enemy that is not a zombie or human………
Too bad Alien vs Predator wasn’t that good!
I think its more complex than just; how much violence and gore is portrayed, how much is necessary, and effects on society. I honesty do NOT believe violence in movies and games has had any impact on our culture. The reason is that as the entertainment industry has evolved so have we, the "viewers". A movie can reproduce the taking of a life and we react to it with in the boundaries of the story or context. Make it real and the vast majority of people will react quite differently. Point is we all know the difference between fantasy and reality. When we sit in a theater we are isolated with in the boundaries on fantasy no matter what we are going to see. Violence in that context is fantasy no matter how realistic. It effects us sure, our imagination is a very powerful thing, but no where near the effect reality has on us.
Another aspect is artistic expression. While I consider games and "experience", part of that experience is art. Blood and gore lend a certain feel to movies and games. Kill Bill is a very good example for this. The over the top nature gave the films character. With games its a bit different. Movies guide you through an experience whereas in games you make your own, for the most part. The amount and style of the gore depends on the game. Its not a question of how much. If you were to take a WW2 FPS and give it over-the-top blood and gore the experience would be ruined. It works the other way too. Space Marine had to have loads of gore, if it didn't it just would not have worked.
We all know when we are watching a movie or playing a game that it isn't real. From that point on any effects from violence and gore are in that context and mean nothing in the real world. People often wonder whether or not the amount of violence in movies and games is a sign we are becoming more obsessed with violence or being desensitized to it. To that I say; open a history book. To say that fantasy violence has any effect on society is absurd. WW2 saw the deaths of over 60 MILLION people. The Russians lost 26 million, and that doesn't include the millions more died during WW1 and the Russian Revolution. Needless to say, the Russians did not have a happy start to the 20th century. Compared to that, video games and movies are meaningless. Its ironic that violent movies and games have presided over a relative low point in world violence.
I love video games, but I would never compare their influence with that of the loss of so much life. Just because fantasy looks more realistic doesn't make it more real.