100°

Dead Island and Indiscriminate Violence

Violence in games is often set up as an attraction feature in "mature" games. Nightmare Mode takes a look at why the industry has taken that lazy turn.

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TheGameFoxJTV4587d ago

Very good read, and true for the most part.

BattleTorn4587d ago (Edited 4587d ago )

I won't say this guys not-a-gamer, but most gamers dont dislike a game over how the uninhibited violence may affect society. Perhaps violent games aren't intended to affect society's view on violence. Much like many movie, despite the authors thoughts (thinking gore in film server purpose).

Sure there are movies, like Scorsese's The Departed, that use violence as metaphor for our humanity, but most do not. This author forget to mention the plethora of films that uses violence in similar 'rewarding' entertainment, or "their embrace of violence as their focal point."
Films like Kill Bill, any zombie movie (ShawnOTDead, ResidentEvil), various horror flicks (Hills Have Eyes, Human Centipede)

There are plenty of movies the have 'rewarding' uses of gore. Which one could consider their effects on society.
With all gory entertainment, I'd still argue; let's not have society be affected by material that's simply not intended too.

Perpendicular4587d ago

Firstly, films like Kill Bill and Shaun of the Dead use violence as a means to satirize it. Unlike in, say Dead Island, violence is not the centerpiece but rather an extension or a consequence of what happens in the story. Dead Island seems to be constructed around killing stuff, and then having some setting and story built around that. I mean, smashing zombies in various inventive ways is the core mechanic of the game

The violence itself isn't a problem - it can be greatly beneficial even - but most of the "violence-centric" movies you mention don't really have violence as their main attraction point. Sure there are extremely violent scenes in Kill Bill, but it's usually satirical in nature. Similarly, Shaun of the Dead utilizes far more comical violence (although it's extremely brutal) and is more about poking fun at the zombie genre. Dead Island tries to that...sometimes. It tries to funny, it tries to be serious, but it doesn't choose either alley and ends up being...meaningless.

Saryk4587d ago

I have two different opinions about violence. Man on Man violence is usually unnecessary to a point of stupidity. Watching some guy getting his brains blown out might be cool the first time, but the one hundredth time doesn’t matter. So the visual of the guy getting his brains blown away could be taken away and no one would mind.

However I have a choice to buy or not to buy what ever the developer produces.

I would prefer to have some kind of new enemy that is not a zombie or human………

Too bad Alien vs Predator wasn’t that good!

aliengmr4587d ago

I think its more complex than just; how much violence and gore is portrayed, how much is necessary, and effects on society. I honesty do NOT believe violence in movies and games has had any impact on our culture. The reason is that as the entertainment industry has evolved so have we, the "viewers". A movie can reproduce the taking of a life and we react to it with in the boundaries of the story or context. Make it real and the vast majority of people will react quite differently. Point is we all know the difference between fantasy and reality. When we sit in a theater we are isolated with in the boundaries on fantasy no matter what we are going to see. Violence in that context is fantasy no matter how realistic. It effects us sure, our imagination is a very powerful thing, but no where near the effect reality has on us.

Another aspect is artistic expression. While I consider games and "experience", part of that experience is art. Blood and gore lend a certain feel to movies and games. Kill Bill is a very good example for this. The over the top nature gave the films character. With games its a bit different. Movies guide you through an experience whereas in games you make your own, for the most part. The amount and style of the gore depends on the game. Its not a question of how much. If you were to take a WW2 FPS and give it over-the-top blood and gore the experience would be ruined. It works the other way too. Space Marine had to have loads of gore, if it didn't it just would not have worked.

We all know when we are watching a movie or playing a game that it isn't real. From that point on any effects from violence and gore are in that context and mean nothing in the real world. People often wonder whether or not the amount of violence in movies and games is a sign we are becoming more obsessed with violence or being desensitized to it. To that I say; open a history book. To say that fantasy violence has any effect on society is absurd. WW2 saw the deaths of over 60 MILLION people. The Russians lost 26 million, and that doesn't include the millions more died during WW1 and the Russian Revolution. Needless to say, the Russians did not have a happy start to the 20th century. Compared to that, video games and movies are meaningless. Its ironic that violent movies and games have presided over a relative low point in world violence.

I love video games, but I would never compare their influence with that of the loss of so much life. Just because fantasy looks more realistic doesn't make it more real.

Perpendicular4587d ago

The article wasn't really about whether violence in games has had a negative impact on our culture (or on specific individuals, for that matter). I don't think it has. That particular discussion is often fruitless. The article poses a question instead: Is violence necessary in games? The answer should be obvious. Of course not! But then why are so many (especially AAA) games filled with it? Because it's an easy way of creating thrills, I think. Collecting eggs on a virtual farm isn't the most evocative experience I could imagine.

I touched upon artistic expression in the article (in relation to films), stating that while you can cite many films that use violence accurately, it's harder for games. Dead Island, as the article is about, doesn't do anything with its violent content. It's just there.

I never stated anything about a difficult differentiation between fantasy violence and real violence. I agree with you, humanity has always been violent (maybe that's why we crave it in a digital form? Consider the gladiator fights in Rome, while not always deadly, they were still fighting for other people's entertainment).

The problem doesn't lie with violence itself. I'm fine with its use in entertainment and art. Often, it's even beneficial. However, I want developers to think about violence before putting it into a game. Making a violent game just seems lazy, because it's the easy way of engaging the player. Why not try and develop interesting and engaging non-violent mechanics. I recall Extra Credits doing an episode where they suggested a game that took place in Ancient Rome, where you played as a senator who had to convince the others to well...something. It'd be difficult, and I've no idea how to make it sufficiently engaging, but it would be an amazing challenge.

130°

Looking Back At 2008, An Unbelievably Incredible Year Of Video Game Releases

Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."

ChasterMies16d ago

Some of these low paid video game “news” writers weren’t born before 2007.

just_looken16d ago

Here here

Those that were around before 2000's i am sure are like me that think we entered a world of non readers or those that follow without question.

I can not wait to see fallout 3 a goty game even though it was about water with non content until you add the dlc/updates then you got the performance/crashing

CrimsonWing6916d ago

I don’t think anything can compare to 2023

lucasnooker16d ago

1998 - the best year in gaming! Metal gear solid, crash bandicoot 3, medievil, half life, ocarina of time, thief, tenchu, resident evil 2, Spyro, tomb raider 3, oddworld abes exodus, banjo kazooie.

It was a different breed of a gaming era. You’ll never understand what it was like back then. The aura of gaming, it was different!

KyRo16d ago (Edited 16d ago )

I second this. Gaming was a lot more varied and fun than it is today. I'm 35 so getting on compared to some here but I got to see all the changes from NES up to now but I've never felt so disappointed in any generation than I have this current gen. I was expecting more from this generation rather than prettier versions of games that came before it. Game mechanics have become so refined that alot of games feel the same and has done for a while now.

Maybe it's time to have a break for a while. I love gaming but I don't feel I get much fun in the traditional sense out of it anymore.

CrimsonWing6916d ago (Edited 16d ago )

Metal Gear Solid, Resident Evil 2, Abe’s Exodus, and Ocarina of Time are the only things from that list that I liked.

Here’s the 2023 game releases that I personally liked… and big releases that I didn’t care for:

- Dead Space Remake
- Wo Long Dynatsy
- Resident Evil 4 Remake
- Diablo 4
- Fire Emblem Engage
- Hogwarts Legcay
- Street Fighter 6
- Hi-Fi Rush
- Like a Dragon: Ishin
- Octopath Traveler 2
- Final Fantasy Pixel Remasters
- Final Fanatsy XVI (actually ended up not liking this, but it was still a big deal release)
- Baldur’s Gate 3
- Armored Core VI: Fires of Rubicon
- Lies of P
- Mortal Kombat 1
- Marvel’s Spider-Man 2
- Starfield (Ended up hating this one, but big release)
- Super Mario Bros. Wonder
- Zelda: Tears of the Kingdom (I’m an old-school Zelda fan, but didn’t really enjoy this game)
- Alan Wake 2

I mean, honestly I’ve never seen a year of major IP releases like that, ever.

Profchaos16d ago (Edited 16d ago )

Isn't it just a generational thing realistically.

I've been gaming since way back and I some of my favourite games go as far back as the late 80s for me each generation has a year or two of game changing releases one after another before an inevitable dry spell.

I kind of agree gaming had a different feel games hit different because we didn't have the internet nothing got spoiled and you really had to put in the effort to beat a puzzle which could set entire groups of people looking for a solution. But most importantly games were experimental and not as cookie cutter as today even basics like controls were not universal today r2 is shoot l2 is ads garunteed you can't deviate from that in a shooter back then it could of been square, R1 or R1 and circle nothing was standard.

But as time moves on a new generation picks up their controller they are going to be interested in different things that PS1 demo disc with the t Rex blew our primitive 16 bit brains back on launch but to kids today it's laughable.
The new gen of kids coming into to hobby seem to value different things to us there seems to be a huge focus on online play, streamers, gaming personalities, and social experiences, convience of digital downloads. To me I value none of that but that's ok like my parents not liking the band's I would listen to its just the natural cycle.

Gameseeker_Frampt16d ago

Just about every year in the 7th generation was great and something we most likely won't experience again.

2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.

just_looken16d ago

It still amazes me we got over 7 rockstar games ps2/ps3 but 3 for the ps3/ps4/ps5

Dragon age 1-3 and mass effect 1-3 in 7ish years what a generation.

120°

6 Fun Games Where You Actually Play As The Bad Guy

While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.

Profchaos17d ago

Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.

It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny

Tacoboto17d ago

Armored Core VI?

Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.

Is something big coming soon to branch the story?

banger8817d ago

No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).

ChasterMies16d ago

Trevor in GTA 6 is a sadist and psychopath who dabbles in cannibalism. Should be top of the list. These game “news” sites should hire people that know games.

120°

Techland Talks Dying Light 2 "Secret Formula" for Success, No Intention of Going Full Live Service

Dying Light 2 developer Techland talks about the "secret formula" to their games' success, and comments on how they see live service games.

UltimateOwnage53d ago

Good. Live Services are trash for the most part.

AuraAbjure52d ago

Rainbow 6 Siege from December 2015 is not even comparable to whatever that thing is today they call Siege.

banger8852d ago

Dying Light 2 was horrible. I played it at launch and it was a buggy and broken piece of shit. I didn't enjoy the game's locale either. They've released a ton of patches and updates for it though, and I'm somewhat keen to give it another chance. But the game left a horrible impression on me, especially seeing as how the first one was my favourite game last gen.