IGN - Rockstar chief Dan Houser tells IGN how GTA III was initially misunderstood and "utterly ignored".
Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had
A new Grand Theft Auto III comparison highlights the massive visual differences between the unofficial UE5 remake and the Definitive Edition
Wow, now thats UNREAL! Why do they try to hose us with re-releases when the community can do this with UE5?! Holy crap thats absolutely insane and puts T2 to absolute SHAME!
So yes it looks good but the thing is once you start building new assets and making significant changes like what's been done here it stops being gta 3.
In the example shots roads are so narrow they are essentially one way streets.
I'm not crapping on the work.this guy did it's fantastic but it's not gta 3.
This isn't a gta 3 remake in ue it's a fan game that uses gta 3 as inspiration if that's better or worse it's subjective.
Gta definitive wasn't great but that was more related to the ugly character models and bugs 1 was an attempt by gsg to leave a mark on the game the other was their lack of care.
Part of the charm of GTA is the semi cartoonish look it has. Making it too realistic doesn't fit the game.
This was told in the documentary series “Power On: The Story of Xbox” According to part 3 of this documentary series about the history of the Xbox
Yup. Back when Microsoft was making some very bad decisions. They could have been the one that launched GTA. They could have had Heavenly Sword. They made a bad deal with Nvidia. And so on.
But, it worked out that Rockstar went multiplatform and Ninja Theory is now part of Microsoft after many years. And AMD won the contracts and Nvidia tech is not used by any home console manufacture except for portables like Switch.
Ah. Game history.
Well someone like to highlight MS failures. Sorry there are too many to count. If not for their incredible sized budget, they might not be around today. I'm glad they are so that the rest of them do not sit on their laurels. Nevertheless, it was clear and still is clear today MS had no idea what the **** they were doing back then. They "Jumped In" and did little to no homework.
Give them credit they have learned a few things since then. A GTA exclusive back then, would have changed the console gaming landscape. My only issue is that they still make some dumb decisions today and clearly have shown they still have much to learn....but they are getting better.
One of the best games ever. Totally changed the industry. I hate the cheap clones like saints row though trying to cash in on its idea. Get original guys and you may get something like GTA.
I agree. GTA3 revolutionized the 'sandbox', go-anywhere, do-anything gameplay that we see try to be so prevalent these days. I was totally in awe of that game when it first came out but San Andreas was my ultimate favorite of the series.
I remember playing the first GTA (the top down one) and fantasising about how amazing it would be to have a game that played like that but had the fancy amazing graphics of Metal gear solid or something. I remember first seeing clips of GTA3 on TV and not believing it was really an open world game, I convinced myself that it was totally linear and set in tiny little areas, just because I'd never really thought it would be possible to make the game like I'd wished for and didn't want to get my little hopes up. Finally I remember my very first play of it, it was too much for my me. I skidded and crashed all over the road into the little Italy area, decided to go attack that guy in the suit and tie and got gunned down within about three minutes. That's probably the moment I subconsciously chose a life of videogame nerdery over any other.