"In this new GodisaGeek.com feature, we will be taking a look at select cross platform games and analyzing the plus points of each platform and demonstrate the graphical differences.
For the first edition of this feature we have chosen the excellent F1 2011, a game which scored a whopping 9/10 when we reviewed it. F1 2011 was released for the Xbox 360, PlayStation 3 and PC on the 23rd of September 2011. There are graphical and peripheral differences across the platforms which makes Codemasters title an interesting one to delve into."
VGChartz's Adam Cartwright: "The racing genre has always felt like a perfect fit on handhelds, thanks to offering bite-sized sessions and being able to hide technical flaws behind blistering speeds and enclosed environments. It provides a large amount of variety too, from immersive sims to light-hearted kart racers (and my personal favourite, drift-heavy arcade racers!), meaning there’s usually something for everyone to enjoy.
Anticipation was high that the Vita would follow in the PSP’s footsteps as a handheld offering an unrivalled selection of racers, from muddy WRC titles to the clean racing lines of Gran Turismo. Beyond the initial months things didn’t quite pan out like this, but there’s still a nice spread of games available to cater to anyone’s tastes – and thanks to the addition of backwards-compatibility with PSP and PS1, the Vita ends up with possibly the largest selection of any console in the last 10 years, even if it's not all running natively on the hardware."
TeamVVV writes: "We put F1 2015 up against F1 2011 in our very latest side by side comparison video.
F1 2011 is running on the Xbox 360 and F1 2015 is the Playstation 4 version. We take a couple of laps at the floodlit Singapore, one of the jewels in the Formula 1 crown, and we are using the now dominant Mercedes.
F1 2013 is the pinnacle of the series. They newer ones are arcady and watered down
i had no idea that codemasters did a F1 game so that explains why it was so ahead of its time.
Team VVV writes: "To follow up on our recent F1 2011 vs F1 2015 video, we decide to go one step further and put four iterations of Codemasters' F1 titles side by side for comparison purposes and for a little fun too.
We have F1 2010 running at the top left for the Xbox 360, F1 2011 at the top right also for the Xbox 360, the bottom left is last year's F1 2014 for the Playstation 3 and of course F1 2015 running on the Playstation 4 completes the foursome in the bottom right video."
wow they look the same, and I don't know if that's a good or bad thing, in one sense you get the same look on PC as you do on 360..
-but on the other hand, kinda feels like you got the shaft if you have a really high-end PC, as it's clearly not doing anything special on PC.. -and since that was kind of what made everyone upset about Crysis 2 on PC
I don't think this new trend of just water down your PC version and make a Console port is going to be a good thing..
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Crysis 2 DX11 is stunning.
Considering a cheap mid range GPU can run this game in full 1080p with at least 4xMSAA enabled, it's no contest. The increase in visual fidelity makes a huge different when playing the game, also a higher frame rate makes all the difference in racing games, with a mid range card again easily being able to produce a higher average FPS than the console version, particularly the PS3 version which suffers heavily from FPS drops.
It's not really surprising that they look the same when you're comparing the PC version in 720p, why not use full 1080p for the comparison with the maximum 8xMSAA that's allowed in game, why play by console terms?
After playing the game since launch on PC and having hands on experience with the 360 version as well, there are a number of differences between the 2 when the running in DX11, particularly shadow smoothness and draw distances, along with distant car detail just to name a couple of the more obvious ones.
Also saying the PC version has been affected by crashes and GFWL client issues as if the consoles haven't suffered such things is untrue. Go check out the Codemasters support forum and take a look at all the problems console users are experiencing as well, particularly PS3 owners as they seem to have gotten it the worst. Really not sure how you could say it's a tie.