OXM UK: "The problem with RAGE has nothing to do with the first disc. I left Wellspring wondering whether this was going to be the first game I'd ever give ten out of ten (it had to settle for 8 in my eventual review). I swapped discs and played the first hour of Subway Town leaning forwards, because I wanted to get closer to my TV. RAGE didn't play quite like anything else. And while I hesitate to say "it felt old-school", because that's an obvious knee-jerk response to a game by iD - here's what RAGE did, that I wish modern shooters would do."
Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."
Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
I agree about the static world. There's this assumption nowadays that game environments aren't truly game environments if you can't blow completely arbitrary holes in things, knock chairs over and kick bodies around. None of those things necessarily add anything to the experience, and sometimes all I want to do is look at stuff.
RAGE and Batman: Arkham City, the two most technically broken games of the year.
I also loved the first disc, the second felt rushed and the endin was terrible
I was setting up a couple of turrets thinking a boss was coming or soemthing epic was gonna happen.....then it ended