Philips announced today that they have signed an agreement with id software to provide an amBX mod for Quake 4. Now, those with the amBX peripherals can experience custom light, rumble and wind effects to help enhance the experience. An amBX enabled version of Quake 4 was shown off at QuakeCon, where it was received positively.
Quake 4 arrived as an Xbox 360 launch title soon after its PC debut, and heralded an era in which the single-player FPS dominated.
For me, what launched the single player FPS campaign on consoles was Playstation DOOM which I bought during the launch window for the Playstation 1 back in 1995 which ended up being the best port of DOOM on consoles back in the 90s .
I hope Nightdive does a remaster of QUAKE 4 to be released on all current platforms .
You could do far worse on the 360 back in the day it was a excellent port of a at the time fairly demanding PC game.
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
Quake 4 made it's debut on PC and Xbox 360 17 years ago. Microsoft are now teasing new things, so it's time to look back at the original.