140°

C.A.R.S - New Build Released + New Drooling Screenshots

DSOGaming writes: "In addition, we have some amazing new screenshots that top every racer game out there. The level of detail on these cars is really amazing and according to the devs, most of the cars are made of 250.000 polygons and run in-game in this kind of quality. So yeah, no photomode or replay tricks, this is actually in-game car models."

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Pandamobile4580d ago

"most of the cars are made of 250.000 polygons and run in-game in this kind of quality. So yeah, no photomode or replay tricks, this is actually in-game car models."

Sweet Jesus.

dark-hollow4580d ago

Doesn't gt5 and forza 4 had higher polygons count for the cars?

Orpheus4580d ago

Extremely high poly models are reduced to lesser polygon models but the normals of the original polygons are preserved so that they can be used for light calculation or shading. So if those GT5 or Froza4 models contained more poly it must have been in the original models b4 the reduction. Look into the pics they say it all.

The other point is these cars are tessellated, their polygon count increase if u zoom in .... look at the interiors up close :-)

dark-hollow4580d ago

Ahh tessellation...
I hope next gen consoles use it in their games.

ProjectVulcan4580d ago (Edited 4580d ago )

Yup what Orpheus has said, in that these developers might build very high detail polygon meshes but they never get used in actual gameplay, just photo mode or auto vista. The console is simply not powerful enough to do that detail in gameplay. PC is.

http://images.eurogamer.net... This is an in game Forza model.

http://images.eurogamer.net... This is a photo mode model swapped into make the game look far better along with a bunch of extra post processing.

Note the massively improved detail in the photo mode mesh over the ACTUAL gameplay one.....all the curves and round lamps, grills, and interior are hugely improved over the gameplay model. See how the jaggies are gone, lots of AA dumped on top, vastly improved lighting/reflections/soft shadows. The game never looks that good in gameplay, clearly.

So what is achievable in a PC game now are extreme detail models in game. No mesh swapping LOD, improved lighting and super anti aliasing tricks. What you see in these shots is exactly what you get on track!

ambientFLIER4579d ago

Vulcan - going by the pic titles, the first shot is from Forza 2, and the second from Forza 3...

DarkKinght4579d ago (Edited 4579d ago )

Vulcanproject. thats odd my game dont look like that in game ; Also it would help if you had the same game :P You can tell by the helmet the driver is wearing.

ProjectVulcan4579d ago (Edited 4579d ago )

Yes you are right my apologies, the links came out wrong although my intention was honest so i can and will correct it....

http://images.eurogamer.net... THIS is definitely a high geometry model on forza

Whereas THIS http://images.eurogamer.net... is definitely the gameplay model. What i said is still the same though, if anything the difference are more apparent. Gameplay model headlight is very sqaure sided! The number of polygons used must be more than halved.

Forza models vary a lot between what is shown in gameplay and what is seen in menus or photo modes. GT5 isn't much different. The highest quality models reserved for menus and showrooms etc never make it into the racing.

So when it comes to this game it is reassuring that what you see is what you get!

+ Show (3) more repliesLast reply 4579d ago
theonlylolking4580d ago (Edited 4580d ago )

Yeah, I have noticed in Forza 4 that there is a huge difference between autovista and in-race car graphics.

In photomode in GT5 the only thing I noticed is that there is better AA and reflections are way better than in the races.

john24580d ago

They sure say that they have higher but the best thing to do is to simply put them side by side. For example, if you didn't know the 'namely' polygon count, which cars would you think looked better?

Notice the round wheels for example in C.A.R.S and the attention to detail. In fact, everything looks so smooth and 'round-ish'

ambientFLIER4579d ago

Well duh...the Autovista models are of more than 1 million polygons each, and the race models are about half that...Neither the xbox nor the ps3 could run multiple million-polygon cars in actual race modes.

Orpheus4580d ago (Edited 4580d ago )

4 cars with 4 character models and the terrain say

1+1+2 = 4 million poly per frame

The foliage seems to be rendered in 3d too ... i guess no use of sprites , and probably tessellated leaves (which may not be the case)

Hell Toy Story 1 had 5-7 millions !!! But I guess the frames of scenes in the road had sth like this value who knows but we r sooo close.

Shadowaste4580d ago

Where are all the jaggies all over the place???? Look at all those straight lines with ZERO artifacts.....what gives?

ohh....pc game....I get it now!

Looks amazing!

mupmup4580d ago

wow!!
nice looking rides!!

blinky774580d ago

Looks nice, but if it plays like Shift 2, its status as a simulator is debatable.

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120°

C.A.R.S. - New Screenshots From Slightly Mad Studios' racing sim

DSOGaming writes: "Slightly Mad Studios released a new build for their racing sim, C.A.R.S, and here are some brand new screenshots from that build. As always, the detail on the cars is simply amazing. C.A.R.S looks great and could be a great rival to SimBin’s racing games. C.A.R.S is based on a new development model, so it will be interesting to see whether or not this ‘community-based’ development is worth the effort."

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killerhog4543d ago

I wish this and canyon came to the ps3. I would like another sim other then GT, and another create, play, share, with cars instead of modnation. I like real cars, modnation was fun but I'm old enough to prefer real cars.

20°

C.A.R.S - New Build And Screenshots Released

DSOGaming writes: ""Slightly Mad Studios have released the newest build of their WMD-powered Project CARS title for all members with Team Member status and above, adding a stunning German sports car – the mighty 750hp GUMPERT apollo sport – and two all-new tracks to the developing title. In addition, the company has released some new screenshots that can be viewed after the jump. Enjoy!

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160°

C.A.R.S. - New Screenshots + Stunning Fan-Made Trailer

DSOGaming writes: "Slightly Mad Studios released a new build for their gorgeous racing sim game, C.A.R.S, and today we bring you some new screenshots from it. In addition, team member Scorzilla made an impressive video trailer that lets viewers experience almost three minutes of racing action in Project C.A.R.S., showing sports cars, touring cars, open wheelers and plenty of historic racing machinery battling it out on track. It undoubtedly looks awesome so make sure to give it a go."

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Si-Fly4557d ago

I've been playing the pre-alphas and it's very good, don't worry though cos its coming to Ps3 and 360 too...

Pandamobile4557d ago

Where have they said that it's coming to the PS3 and 360?

HardcoreGamer4557d ago

iv got ps3 and gt5, and the wheel, and these car game videos always make me wanna bust it out and play on it. but i just packed it away as im playing other games. i wish i had a room with a awesome pc and rig aswell as wheels and seat for racing games. woudl be awesome

Si-Fly4557d ago

I used to have the same problem as you but I'm guessing I'm quite a bit older than you and I'm now lucky enough to have a racing rig set up in another room so I don't get disturbed by my fiancée lol! Sim racing is a hobby that can consume a lot of money in comparison to just playing regular games on a console but for me it's worth it :)

Perjoss4557d ago

Not the best trailer, but the game looks great.

pucpop4557d ago

Where are the human arms?

arjman4557d ago

Do you have to pay to play this?

john24557d ago

Yeap, it's currently into pre-alpha stage and it's development is mainly affected by its community (the ones that pay to play)

level 3604557d ago

Just looking at the new "Darth Vaderesque" Audi R18 sends frightening shivers up me back!