Jeff Vogel writes: "Spiderweb Software just started our annual sale. It's ten percent off everything we sell for the whole month of October. That isn't really news. We do this every year, and people seem to like it.
But this year, there is much more. We permanently lowered the prices of everything we sell. At least 20% cheaper (in addition to the 10% for the sale). For some products, much more. The most expensive game we sell is now $20, and that is likely to last pretty much forever.
It's a big mental shift for us, and I thought it was worth blogging about. I write about game pricing on this blog a lot, and I'm not ashamed of it. Right now, most of the huge revolutions in the game biz are in the new crazy pricing models, and there are still a lot of questions out there about the most efficient way to make a game make money."
GamesBeat: "Jeff Vogel never pulls any punches. So when the longtime indie success story released the Avernum 2 role-playing game recently on iOS — then yanked it days later — we knew he’d have some pointed things to say. Here’s the story of why you won’t be able to get future Spiderweb Software games on iPad despite the company’s successful sales for tablets in the past. Also, a suggestion: Better move fast if you want the company’s older works on the platform (Avernum, Avadon, Avadon 2)."
I'd be more surprised to read "Apple does care." Seriously, though, I'm sure it isn't good for one company to have such total control over a single gaming platform.
Apple has never cared for gaming they just want some of the money , yes everyone does but at least those others make an effort to do tons , help and even care .
Apple's never cared about gaming. That's evident enough by the amount of time I spend on my PC and consoles compared to my MacBook. The only good thing the latter's for these days is Garage band, really.
So basically he's blaming mobiles' hardware and coding evolutions , when he can't keep up with it to release 16bits looking games .
Of course apple doesnt care , you came to their ecosystem , and till it works financially they wont cater to you . They were never about revolutionizing gaming or making it better . If anything they made it regress
At least he acknowledges the same issues , only magnified , should he decide to go over the android world
TouchArcade: Hello, everyone. I hope you enjoyed the magical and mysterious GDC week last week. Normally, the RPG Reload Pocast will go up on the first Monday of each month, but with GDC that didn't quite pan out. However, better late than never, and this time around, our main topic is Avernum: Escape From The Pit [$9.99 (HD)], which I covered in my RPG Reload column two weeks ago. It's a really interesting open-world RPG done in a classic style which is oddly coming back into vogue of late.
TouchArcade: This week, we're looking at Avernum: Escape From The Pit [$9.99 (HD)] from Spiderweb Software. It's a game with more history behind it than you might think at a glance. Released on Mac in late 2011, with Windows PC and iPad versions following a few months later, it's a remake of Avernum, released in 2000, which itself was a remake of the 1995 game, Exile: Escape From The Pit, Spiderweb Software's first release. Spiderweb Software has been consistently releasing indie RPGs for almost 20 years, a remarkable achievement all on its own. Ultima did not survive, Wizardry somehow transformed into a largely Japan-only niche series, Interplay and Black Isle are both essentially past-tense, and even Bioware seems to be less interested in the kind of games they used to make. Spiderweb Software, on the other hand, is still here, and the company doesn't look to be going anywhere.