Xbox World: "Story has always been a hallmark of the fantasy-RPG epic. Some demon awakes after a thousand-year nap and decides that civilization looks appetising. A lowly hero stumbles upon a magical sword in a lake while fishing and blah, blah, ancient prophecy, blah, blah"
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Well these people seemed to really like Dark souls, Im sure I will to. Demons souls was great and this game looks like it is gonna be awesome too. Im gonna get this tomorrow