Fall is here, and it brings with it the beginning of a steady stream of sure top-sellers in the video game industry. October hosts the release of id Software’s first entirely in-house title since 2004, a sequel to one of the most wonderfully sadistic games of the last decade, the Xbox 360 and PS3’s taste of a previously Wii-only dance title, the triumphant return of the dark knight, and DICE’s true sequel to their genre-defining FPS from 2005.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
My wallet is hiding somewhere in a dark corner. I need to FIND it!!!
Getting Crysis, Payday, Dark Souls and rage next week