"Leave it to the French to bring us the first parkour video game - and then set it in the Middle Ages.
Though his favored method of movement wasn't really invented until the past decade, Altair, the light-on-his feet protagonist of "Assassin's Creed" ($59.99;€40.98 for Xbox 360 and PlayStation 3), somehow feels right at home leaping across Jerusalem rooftops in the year 1191.
Altair climbs churches and walls with never-flagging vigor, hoping to strike down an arms trader or slave runner. Problem is, he does the same thing over and over again". -Associated Press
This should make fans and collectors very happy. PureArts & Ubisoft Announce Assassin’s Creed Hunt for the Nine 1/6 Scale Diorama Assassin's Creed Hunt for the Nine 1/6 Scale Diorama available for pre-order on January 25.
AC3 was released during a turbulent transition period for Ubisoft and the Assassin's Creed series. It ventured into uncharted territory, narratively and mechanically, which caused it to receive mixed reviews. At its core, though, it's a damn good stealth game.
Nope, I hated 3, connar was bland, literally the most flat character in the entire game. Not to mention to myriad of bugs, camera issues, and that annoying thing where he automatically ditches his weapon you payed for for the sake of a cool finishing move forcing you to trek back to your base after almost every encounter just to re-equip your own weapon. It just didn't work as fluidly as the others like 2 and 4
The series peaked at AC3 for me. It’s been my favourite in the series. Connor will always be one of my favourite video game protagonists.
No. Game was BORING. Connor was really dull. Environments, while impressive, because of the geographic location and time period were not really exciting to be in. I would love some kind of game set in there colonial American time period, but a game like AC that back then centered around parkour and vertical traversal really didn't fit those environments.
Nope
There was a lot of issues but mine is how they handled the war
They told us Connor was not going to get involved, that the war was more of a background setting for the real story and it wasn’t going to be one sided
They lied, even the cinematic E3 trailer showed Connor emerge from the Colonist side and slaughter the red coats to get to his target, inspiring the Colonists to fight back
I just thought it would have made more sense lore wise that the red coats were mostly compiled of Assassins fighting the Colonist templars who wanted to take the new world for themselves.
Since the Red coats lost the war, it would then explain how the Templars started to gain the upper hand and how on the future the assassins were mostly killed off and the Templar’s had pretty much taken over everything.
Instead it just felt like they didn’t want to p*** off the American audience
Even Haytham was cool, he should have been an Assassin through and through and should have been the main lead.
I’m one one of those weird people that liked Ass Creed 3, but to be fair I never got around to finishing it.
There are good video game protagonists, and there are bad video game protagonists.
I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.
Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.
i had to stop reading after the "blatant misogyny" in the Dantes inferno section.
i actually liked Max haha.
the forspoken chick is missing tho
it's fun of course ! but it's damn repetitive ..
okay so tell me a game that is not repetitive. run jump swing, shoot.
Save the priness. recover your lost memory. yeah its all repetitive.
I think the game feels more repetitive because because there's really no change of how the characters look. There's the poor soldiers and the soldiers with armor, the different looking bosses, and the assasins. The cities even look the same other than the one with the harbor and adding more people to the later cities. The thing that helped it be less repetitive for me was the free-running. That was really fun to jump from building to building and use throwing knives or throw soldiers off of the roofs. I just did as much different stuff that I could to make it feel less repetitive, but for people that wanted to beat the game quick and not do the side missions, you can finish each of the missions and bosses the same ways very easily and I think that's what makes it more repetitive.
The repeat it for the whole game.
And they as quite a bit of success from that formula.
You said to mention a game that was not repititive?