200°

EA explains why the new Syndicate game will be a FPS

On September 13th, Electronic Arts announced that the company is resurrecting and re-booting its Syndicate video game franchise with the simply-named Syndicate, a game currently being developed by Starbreeze Studios. Also announced was that the upcoming game would be a first-person shooter rather than an isometric real-time tactical game.

Jeff Gamon, executive producer of the in-development franchise re-boot, explains why.

Hufandpuf4607d ago

The game looks incredible from what I've seen. I've never played the original but if I did play the original I would be happy it looks this good.

bumnut4606d ago

If you had played the original you would be unhappy it is an fps.

TheSoundDefense4607d ago

The explanation seems to me like "well people enjoy FPSs". Which is totally fair, but it's kind of inane to explain it that way.

Heartnet4606d ago

Asloong as its a good game then it dont matter what it is :)

lzim4606d ago

as long as there's vehicles.

tee_bag2424607d ago

Sounds interesting. The original was very decent.

jbiz3304607d ago

how about a damn trailer? "early 2012" and no trailer is suspect.

lzim4606d ago

let it flip and sizzle a few more times.. then EA will begin the ad blitzkrieg.

Tuxmask554606d ago

Then, shortly after release, it'll fizzle like an EA title should.

Quagmire4607d ago

People needs to seriously stfu and play Chronicles of Riddick and The Darkness before criticising the Starbreeze.

Both games are First Person, however they are NOT as dull and stupid as Call of Duty or other generic shooters.

Rikitatsu4606d ago

Actually, Starbreeze founders and key members left Starbreeze to create MachineGames (Acquired by Bethesda recently).

So you shouldn't be sure that Syndicate will be as good as the studios past titles.

Jack_DangerousIy4606d ago

I quite enjoyed The Darkness... It was original.

Hatiko4606d ago

How can an adaptation be original?

Show all comments (19)
130°

Syndicate Reboot Servers to Close

Electronic Arts has announced a number of server closures in the coming months, including Apex Mobile and the 2012 Syndicate reboot.

MadLad410d ago

What online functionality did Shadows of the Damned even have?

kevco33410d ago

My thoughts exactly! Some kind of score chart I've forgotten about?

coolbeans410d ago

Syndicate's big saving grace will soon be erased for good. I'll give *some* credit to EA in keeping servers up for 10+ years.

mastershredder409d ago

Oh yeah, an actual cyberpunk game. I have fond memories of the old bullfrog Syndicates.

IamTylerDurden1409d ago

Syndicate was a fun and high quality late PS3 fps that got swallowed in the sea of fps at the time. It was short and it didn't innovate but it had good visuals and fun combat. Starbreeze i believe. Rip Torn and Rosario Dawson.

90°

Syndicate - 10 Years with no Reboot Reboot

10 years since the Syndicate series was rebooted as an FPS, perhaps it's time we got another reboot as a strategy game?

ABizzel1764d ago

I enjoyed this game, especially the co-op. It was solid sleeper hit IMO.

MeteorPanda763d ago

was this the game with the cars on rails and you could blow up killing everyone in it? l loved this game, lol

porkChop763d ago

I couldn't get past the first half hour or something. Hard to remember but I didn't play long. I don't know if there was something wrong with the PC version or not, but the bloom was so bad it hurt my eyes. I started getting a horrible headache. I could hardly see anything because there was extremely intense bloom everywhere.

annoyedgamer763d ago

EA always let their PC versions fall by the wayside. The same thing happened with Dead Space 1.

Gheritt_White763d ago

This remains one of my fave hard sci-fi FPS games from the X360 era. A compelling premise with an interesting setting and solid characters, plus outstanding special ability mechanics. Def deserves more love.

150°

Five Abused Video Game Visual Effects

Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history

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techstomper.com
fr0sty1042d ago (Edited 1042d ago )

Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.

PrimeVinister1042d ago

Yeah, that's a bad one that is missing from the list

FPS_D3TH1042d ago

Most soldiers today wear goggles or tactical glasses so dirt on the lens isn’t that much of a stretch tbh

isarai1042d ago

Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.

FPS_D3TH1042d ago

All those immediately get turned off when I load up my settings haha. Unless I’m going for screenshots it’s more than annoying

PrimeVinister1042d ago

You are mostly stuck with whatever terrible effects on console. There are some options like motion blur that can switched off but it's not common

PrimeVinister1042d ago

Depth of field is annoying. Along with most camera or lens effects.

But DoF will be cool in the future when they can track what you are looking at and apply DoF accordingly.

DeviateFish1042d ago

Don't forget camera shake and "realistic" camera movement in cutscenes.

porkChop1042d ago

The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.

PrimeVinister1042d ago

Absolutely. Beyond the distraction and obstruction, it looked unpleasant a lot of the time.

1041d ago