600°

Crysis On Consoles Supports 720p, 1080p

Crytek has confirmed that the XBLA and PSN versions of Crysis will support both 720p and 1080p, on both formats.

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nowgamer.com
Feckles4602d ago

How is this even possible, and with 3D support too? If its true, it'll be awesome.

meetajhu4602d ago (Edited 4602d ago )

Its native 720p and upscaled 1080p. These useless journalists doesn't know anything about tech. And hdmi 1.4 3d is only possible at 720p for 30fps gameplay without input lag. If 1080 it runs at 24fps with 960x1080 for 1 eye something gamers don't want.

Autodidactdystopia4602d ago (Edited 4602d ago )

Something Is VERY fishy here.

If I were you I would take this with a grain of salt.
Im trying to see how this would be possible, meetajhu Is right about the 1080 trick but even still something doesnt make sense.

What really ate crysis pc was the Sheer polycount combined with some impressive shaders. Ive seen the polycount jump over
4 Million on my pc vanilla. the polycount came from the INSANE amounts of foliage and draw distance, for this to be true they must have pulled literally "Most" of the foliage and started from Scratch strategically putting in where performance would allow.

Not to mention seriously tweaking the LOD settings as well as the Parallax occlusion mapping. maybe shaving off a lot of the smooth shadowing while they were at it. All the while they would have to cut the teture resolution at least in half.

If crysis 2 had pop-in crysis 1 will certainly have it as well seeing as how crysis levels are on average 4-5 times larger than crysis 2 by factor of size.

Something isnt being said. This Claim seriously doesnt make sense what they are claiming seriously isnt possible without totally changing what made the OG crysis great.

Edit: yep this sums up what i was saying Quite nicely.
http://n4g.com/comments/rel...

gaffyh4602d ago

Without even reading it I was going to say, "it's probably upscaled to 1080p." Turns out I was right.

Sunhammer4601d ago

Is Crysis on consoles even confirmed as a HD game? The screenshots make it look sub-HD, so I'm gonna say it's not even native 720 until Digital Foundry confirms the resolution.

+ Show (1) more replyLast reply 4601d ago
decrypt4602d ago (Edited 4602d ago )

Its unfortunate that console gamers are easily deluded by Developers and hardware makers. They shit out numbers that they cant possibly attain, unfortunately the masses blindly fall for these tricks. Mostly its because they have blind loyalty towards the hardware they own, they would just like to believe that the console they own is some how equal to a super computer.

Unfortunately in the console gaming industry Devs or hardware makers arent scrutinized to the lofty promises they make. In the PC industry when a Hardware maker like Nvidia, Intel or AMD announce something, the hardware is thoroughly tested on various benchmarks before anyone will accept their claims. Hell it goes to the point where if ever Nvidia or AMD try to one up each other by providing trick drivers they end up getting caught and getting flamed, there is no blind fanboisim which lets companies get away with how they please.

Console gamers need to wake up and flame companies when they cant deliver on promises they made just to sell their hardware or games.

Baka-akaB4602d ago

For starters the masses dont know nor care about fps and numbers .

All they'll notice if it's the game doesnt run smoothly . Be it 30 fps or 60 fps .

decrypt4602d ago (Edited 4602d ago )

Masses will always fall for retarded claims like:

120fps
4D
Toy story graphics

The list goes on lol. No one to verify those claims in the console industry, like i said in the PC industry everything gets benchmarked companies get laughed at when they make lofty claims they are unable to deliver. In the console industry the exact opposite happens, when a company is unable to deliver what they promised the loyal fan base will blindly defend their statements.

Ju4602d ago (Edited 4602d ago )

Who cares, really? I mean, I am sorry for the PC gamers that the devs squeeze so much out of consoles that is actually good enough for most of the players not going through the hazel of playing around with a PC. That's all that is. It is just not worth it (for me, at least). Of course it looks better on the PC. But yet, it still doesn't justify for me to get bothered getting it there. Disk in, run it (or just run it. PSN title). Done.

reynod4602d ago (Edited 4602d ago )

@Ju

So does it not matter to you when someone tells you that the car they are selling you does 0-60 in 5.5 secs, where as when you buy the car you discover it actually takes 8 secs? Would you not hold the car maker to their word?

Sure console games are more optimised then PC however in the long run this doesnt matter because PC has too much brute force, entry level to mid range hardware runs most games maxed out. The reason why games cant be as optimised on PC as they are on console because PC has too many configs. However an advantage PC does hold over console is BC. You may buy 1000's of usd worth of games this gen for console, however they may not run next gen, because those games are specifically coded for the console you are currently using. Providing BC for a console maker is a nightmare. I would instantly take the PC side of the deal where hardware makes up for the lack of optimisation you get on console, however i get BC to the thousands of usd worth of software i own.

I would disagree with you regarding simplicity. Steam gaming = Install, click and play. Imo i find it more convienient then having to get disks to play different games.

Substance1014601d ago

"Who cares, really? I mean, I am sorry for the PC gamers that the devs squeeze so much out of consoles that is actually good enough for most of the players"

Lol Ju, you make it look as if PC gamers are getting the rough end of the stick where as its the console gamers who have no option but to play the games at 25-30fps low to mid settings, how is that good enough? sorry but i feel that is a compromise.

A 4 year old GPU like 8800GTX which was launched at the time of consoles plays most games out today in 1080p 35-40fps (still way ahead of consoles, there goes the console optimization argument as they cant even compete with 4 year old hardware, which means PC hardware is being optimized pretty good as well. sure there are some games that are poorly optimized, however there are many more of those on console, many more games a console gamer has to worry about in regards to FPS then a PC gamer with mid range hardware).

The same 8800GTX is today out performed by 100usd GPUs. I guess the argument about PC games not squeezing out enough from PC hardware is uncalled for.

Kleptic4601d ago (Edited 4601d ago )

Not all 'claims' are BS...it is simply that a lot are not understood...

4D gaming is a perfect example of taking a relatively ignorant community (which is 'gamers' that pick apart every single title and use resolutions, poly counts, and AA amounts to determine what is 'good'...and what isn't...not every day gamers just looking to play new titles)...and talking about rendering technology that they do not understand...

then having it back fire to a degree where people claim its untrue...

4D gaming IS in some games...its just Sony didn't do a very good job of explaining what people is...you take pretty much any developer and ask them about 4D...and they'll start talking about procedural texture rendering...you ask one of these elitist douchebags what 4D is in game design, and they'll flip out screaming how '3D hasn't even been done right!'...when it has nothing to do with that...

procedural texture rendering is simply using additional calculations to change a loaded texture derived from 'time'...meaning, in real time, a loaded texture can have processes attatched to it that allow it to change right in front of you...not change after a load screen, or after it goes off screen or something...but right in front of you...

the best example...pretty much in gaming period...is Drake's clothes in both Uncharted games...get in water and the clothes get 'wet' to the exact depth you went in...get out and they slowly dry right in front of you...

killzone 2 and 3 did it with blood pooling from dead bodies...it would slowly change from dark red to a yellowish color...vehicles in motorstorm have wet mud slung up onto the vehicle, that will dry by the end of the race...you could drive around in a big mud pool, stop, and watch the mud under the manipulated layers on the track slowly dry...

cool...but subtle...

its an extremely complex coding process to make that happen...but because it doesn't make a great screenshot...PC people usually don't care, don't understand it, and still sit back screaming about how old consoles are and can't keep up with the awesomeness of PCs...

point being...1% of people that play video games care...the rest are perfectly happy with what developers have been consistently doing with consoles over the years...

fullmetal2974601d ago

You can get the digital version and not have to worry about a disc all together, like all of the people who uses steam. And if you worry so much about using a disc then why aren't you complaining about almost every game on consoles are on discs.

GoldenPheasant4601d ago (Edited 4601d ago )

Its unfortunate that I can play every PC game coming out right now on my 5 year old laptop albeit a lower resolution.

F***, the PC Fan Club is always a riot. Before anyone gets their panties in a bunch of how I don't know anything, I was installing 256kb of extra ram to play commander keen back in the day son.

edit: and to that BC business, try running WarlordsIII and we'll see how far you get...even on XP its a nightmare.

I guess those people that keep prev gen consoles are far and between. /s

Mr_Lu_Kim4601d ago

@GoldenPheasant

that was a pathetic rant there mate.

What was you point again?

fail...

+ Show (6) more repliesLast reply 4601d ago
ProjectVulcan4602d ago (Edited 4602d ago )

Lol whats the difference between native 1080p and upscaled 720p? Answer:

Nobody here knows it seems. :-)

It is nice that they have bothered sorting the scaling on the PS3 version, only a few games seem to these days. Uncharted 2 and KZ2 certainly look a bit smoother when forced to upscale.

Pandamobile4602d ago

I only ever notice differences in the UI in upscaled games.

Bladesfist4602d ago

It is all rendered in 720p and then the little scaling chip on the xbox either scales it down or up depending if you have a SD tv or a 1080p tv. The scaling chip does a pretty good job. I Don't know how the ps3 does it.

Fishy Fingers4602d ago

Upscaling does practically nothing, sometimes it actually does more harm than good.

Native > upscaled, even if that means 720 (native) > 1080 (upscaled).

ProjectVulcan4602d ago (Edited 4602d ago )

Upscaling does nothing? You kidding right?

I agree that 'bad' upscaling can cause problems, and introduce artifacts and such not present in the original image. In that case it is better leaving it be.

However- these machines are capable upscalers. 360 is seriously good at upscaling images to 1080p, doing a stellar job with every single game i have ever seen. This is because the scaling runs on a reserved part of the GPU apparently, possibly a bit of shader time much like in drivers for a modern Pc GPU.

PS3 rarely upscales because its hardware scaler is semi gimped, horizontal scaling only. however when used properly it works pretty damn well- don't believe me? Well then go play GT5 or Wipeout HD which upscale horizontally rather well. Wipeout even does it on the fly and can change res every few frames!

Besides this however many games employ decent software upscalers on PS3. MGS4 for one. It only actually runs 1024 x 768. The scaling isn't perfect, you can see macroblocking in very dark scenes but overall nobody seemed to notice it was running well below a native 1280 x 720 game....

Of you need any more evidence then go look at a good upscaling dvd player. Upscaling will never touch a higher native res, but it can and does significantly improve an image done right.

Fishy Fingers4602d ago

Informative responce, albeit info I'm already aware of, to each their own I suppose, Ive tried swapping between native and upscaled on both PS3 and 360 games, and to be honest, I see little difference. Text/HUD maybe some improvements there, but overall I think it gets more credity than it deserves.

Eyesoftheraven4602d ago

@vulcanproject MGS4's native resolution is actually 1024x576 with 2xMSAA

ProjectVulcan4602d ago (Edited 4602d ago )

http://forum.beyond3d.com/s...

MGS4- 1024 x 768 native, 2 x Temporal AA. Temporal really just being a half pixel shift and frame blending method. Bit like Halo reach etc.

The upscaling is pretty good, however on the dark scenes of Act 3 i think it is in eastern europe? You can sometimes make out the artifacts. That was the only time i noticed them though and i have a keen eye.

Still i would much rather have the upscaling and post process AA on that particular game than not!

Same goes for Wipeout and GT5. Upscaling is merely around to help current console output look that little bit better. At least until we have machines that do 1080p as standard. Done well, its better than nothing IMO.

In GT5's case, you can have either 1280 x 720 native, or 1280 x 1080 upscaled horizontally to 1920 x 1080.

I'll take the higher resolution every time, even if it means having to be upscaled the rest of the way.

hilyou4601d ago

the only difference is that if its upscaled the game has problems with fps. because the game isnt coded for 1080p.

Kleptic4601d ago

Wipeout HD is a great example of upscaling done properly...i'm surprised it isn't used more...

but if anything, it should be called 'downscaling'...as Wipeout HD has a native resolution of 1920 x 1080 @ a locked 60 fps...but can downscale for a few frames to prevent performance issues when things get hectic...at least to my understanding...

and you would NEVER notice it by just playing the game...you can have 12 ships flying apart with no drop in framerate...and you'd never realized it got kicked out of full HD for half a second...

+ Show (6) more repliesLast reply 4601d ago
Crazyglues4602d ago (Edited 4602d ago )

You took the words right out of my mouth, I know it's 720p up-scaled but let's face it 720p is HD and if you can do 720p that alone is pretty impressive, so that should look pretty amazing on my Plasma.. and my Computer Monitor...

While it is hard to tell the difference I find anything at 720p looks amazing on my 50 inch plasma so I'm happy with that.. I'll take it -I don't really need pure 1080p on the plasma for it to show amazing, all my gaming at 720p looks amazing so I'm fine with 720p...

should be really cool, can't wait to check this out - Not sure how they were able to pull this off since Crysis 1 maps were huge, but I guess we shall see..

from the video I saw, it's looking really impressive for a console version.. Remember this is a Game that brought most Graphics cards to their knees on PC back in 2007

-So getting anything close to that game is really impressive ..in my humble opinion.

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Tyre4594d ago

@Crazyglues Best comment on this article! Makes the most sense.

InNomeDiDio4601d ago

Native Resolution is way better than an upscaled image. I'm playing all my Games in real 1080p on my PC and when I see console footage I can see a clear difference. You can make a simply test how weak the image quality of consoles are by looking at the TV from a closer distance. You're about to see that the image gets worse step by step. On PC you have always a sharp picture. Console Technology is good but only works with a lot of tricks to make you believe you have a better image than you actually have.

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DaTruth4602d ago (Edited 4602d ago )

Now the e-peen contest includes foliage?

Feckles4602d ago

Your PC is dead. Just get onlive.

NarooN4602d ago

LOL yous best be trollin'.

Solidus187-SCMilk4601d ago

aah are yo uthe guy who got the onlive tattoo?

fullmetal2974601d ago

Great, let me fire onlive and play... oh wait it doesn't have battlefield 3!

mttrackmaster384601d ago

Onlive is an enemy to both pc and console gamers. You best begone before we flame the shit out of you.

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Laika4601d ago

herp herp derp didly derp my pc derp herp

fastrez4602d ago

What sort of witchcraft is this? Those warlocks at Crytek clearly have unstoppable power.

fastrez4602d ago

Look at those 7 disagrees. Pathetic. I was only having a laugh too.

Lighten up FFS...

LOLconsoles4602d ago

Yeah I call BS, it'll be 720p and upscale to 1080p, not native, consoles can't do games at 1080p, not ones on the level of Crysis anyway. Just look at the god of war collection volume 2, ghost of sparta has trouble keeping a consistent framerate at 1080p, and it's nothing more than a touched up psp game!

kikizoo4602d ago (Edited 4602d ago )

GT5, and some others ps3 games say hello, but you are right, no so much games @1080 (that said, it not a huge difference on good big screen TV) and 1080 upscale is not 1080.

@panda, 480 ? what are you talking about..

Pandamobile4602d ago

Look at the back of any PS3 or 360 game and in the supported resolution section. Every game has to support 480p.

Eyesoftheraven4602d ago (Edited 4602d ago )

Gran Tusismo 5 does not render a native 1080p image. The game renders at native 1280x720p with 4x multi-sampling anti-aliasing (MSAA) when your XMB is set to 720p mode, while the resolution shifts to 1280x1080 with 2x quincunx (QAA) when the 1080p mode is engaged.

reynod4602d ago

GT5 also doesnt have a lot happening, racing games in general have very static environments. Also the graphics on GT5 are very average. Which is why its capable of running at 1280*1080, which is nothing impressive imo.

Eyesoftheraven4602d ago (Edited 4602d ago )

Gran Turismo 5 @ 1280x720 with 4x MSAA:
http://images.eurogamer.net...
Gran Turismo 5 @ 1280x1080 with 2x QAA:
http://images.eurogamer.net...

Ju4602d ago (Edited 4602d ago )

1080 shot still looks better, IMO. (well, it still is about 400k pixels more which shows).

faysal4601d ago

@pandomobile do u know antying about tech? cz 480p is for good old AV Tv's every AV Tv runs at 480p. if the games doesnt support 480p it wont be able to display any image on the old tv that doesnt support HDMI.

Pandamobile4601d ago

Hurr, that's why we have analog connectors for CRT TVs.

+ Show (4) more repliesLast reply 4601d ago
hilyou4601d ago (Edited 4601d ago )

gow collection volume 2 didnt hav problems with the fram rate. same as ico and shadow of colossus collection. ico looks BEAUTIFUL in 1080p! but shadow of the colossus starts to hav problems with 1080p.

Digitalfoundry tech analysis:

ico and the shadow of the colossus collection
http://www.eurogamer.net/ar...

gow collection volume 2
http://www.eurogamer.net/ar...

Pandamobile4602d ago

Surely upscaled from a 720p render.

Just like it says on the back of pretty much any PS3 or 360 game case, 480p to 1080p. Has nothing to do with what the game engine is actually outputting.

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40°

Crytek Interview - Hunt Showdown's Success and How It Has Evolved | MP1st

MP1st talks to Crytek about Hunt: Showdown's success, future title updates, inspiration behind weapons and more.

170°

Crytek Gives Brief Update on New Crysis Game; Studio Has a "Great Team" Working on It

Crytek gives an update on their new Crysis game, confirming that it's still in development, with more to share down the road.

DefenderOfDoom2150d ago

Actually would love a new Crysis campaign.

P_Bomb150d ago

Ditto. Ran through them again last year. I’ll grab the new one.

Crazyglues150d ago (Edited 150d ago )

Yeah they really messed up by not adding the Multi-player to the Crysis Triogly because while the campaign was fun I really loved the Multi-player and couldn't wait to see what it was going to be like on current gen.

They could have dropped new maps and DLC and fans would have bought it up... -But they dropped the ball and did just the Campaign's with no new content or story, which was just crazy.

Anyway still hoping Crysis 4 is the whole Chicken Sandwhich with all the toppings.... Can't wait.

PrinceOfAnger149d ago (Edited 149d ago )

Yeah It will probably be 5 years development

SimpleSlave149d ago (Edited 149d ago )

That's awesome. So how long till the studio closes and everyone gets fired?

purple101149d ago

Series S owners: "but can it run crysis doh?"

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80°

Can You Run Crysis In VR? You Can, Thanks To A New Mod

A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR

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wccftech.com
Rynxie389d ago (Edited 389d ago )

No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.

TheColbertinator389d ago

Crysis blew my mind back then and still kinda does.

bunt-custardly389d ago

Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.