230°

Rage: Fallout-beating hybrid, or identity-confused FPS?

OXM UK: "RAGE starts with the end of the world. A thunderous meteor pelts towards the Earth. It clips the moon on its way in, like a flashy trickshot in a game of genocidal snooker, and sinks the Earth. You survive in an Ark, your body enhanced to survive cryostasis. When you awake in the wasteland of the future, your enhancements make you a commodity worth selling, and a threat worth killing."

Chaostar4616d ago (Edited 4616d ago )

Got a chance to play Rage at Eurogamer Expo, imo it didn't have enough RPG elements to contend with Fallout. I came away with the the predictable feeling of "just another pretty shooter".

dredgewalker4615d ago

I'm rather more interested right now with S.T.A.L.K.E.R 2 if Rage isn't gonna offer anything new. I'm sure Rage will look very good compared to it but the replay value of S.T.A.L.K.E.R games are very high.

Ducky4615d ago (Edited 4615d ago )

The replay value of Stalker was kind of a side-effect of it being glitchy, which made it unpredictable. Just never knew what would happen every time you start a new game.

... that, and it's the mods which elevate stalker onto a whole new level, and seeing as how Rage is releasing with the SDK (I think) I'd expect modders to do some interesting things.

dredgewalker4615d ago

@Fat
The patches did their job and the modding community has been very good in providing support for the game. The company that made these games aren't even a big studio so it's not surprising that there would be bugs given the huge scale of it. It's not a perfect game by all accounts but it has a charm of its own that makes you look past the bugs.

dirigiblebill4616d ago (Edited 4616d ago )

I think they should have chucked the open world and done their best to make it a fantastic corridor shooter. Really gone to town on stuff like enemy placing, behaviour, weapon/interactive object distribution and above all, environmental storytelling (see also: FEAR, Metro and Dead Space). Feels like they've just made trouble for themselves by inviting the comparison with Fallout and STALKER.

OllieBoy4615d ago (Edited 4615d ago )

Is it completely open-world like Fallout? Or does it just have open environments, like Borderlands?

edit: Thanks Nuka. I'm getting really tempted to pre-order this. Sounds like my type of game.

NukaCola4615d ago

It's more like Borderlands, but with heavy focus on modifications of weapons as opposed to preset guns. And of course they really have polished the shooting and driving. It's an open world FPS with light RPG elements. Nothing like Fallout at all.

Sunhammer4615d ago (Edited 4615d ago )

More like Borderlands running at 60 frames per second and minus the endless loot.

I don't think it's fair to say "identity-confused" just because it does more than your average FPS. I wish all FPSers offered as much content as Rage. As far as "beating out" Fallout goes, Rage isn't a RPG, and it wouldn't take very much effort to "beat" Fallout. It's a broken buggy mess with insane performance issues.

Apparently Fallout invented natural wastelands, deserts, and mountains?

fluffydelusions4615d ago

Interested in what the MP is like. Anyone seen/played it?

NukaCola4615d ago

Seen it.

Two types:

Driving Combat simliar to Twisted Metal style with different events.

Co-OP is side quests. I don't think it's about your character, but more about two other wanderers in the wasteland and their tales. Their stories cross, slightly how Portal 2's co-op is a side tale of GlaDos's two nutty robot.

I hope they add arenas like Borderlands so you can do some online shoot em up. Or at least ad a duel mode like Borderlands does, that would be cool too.

Seventh_Blood_Reborn4615d ago

"I hope they add arenas like Borderlands so you can do some online shoot em up. Or at least ad a duel mode like Borderlands does, that would be cool too."

Probably with a DLC

Baka-akaB4615d ago

Repeat after me , a desert or wastelands ≠ fallout wich didnt invent the setting anyway .

byeGollum4615d ago

The media has successfully brain-washed gamers, your efforts are futile. :)

Show all comments (21)
110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin1636d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1788d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071788d ago (Edited 1788d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141788d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1787d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1788d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1788d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1788d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1783d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.