DSOGaming writes: "Codemasters has just released the latest version of their F1 game. One of our biggest complains about F1’s previous version was the fact that it wasn’t optimized at all on the PC. Contrary to Grid or Colin McRae series, F1 2010 didn’t perform as we’d expect and was CPU bound. We were expecting Codies to optimize the Ego engine, but it seems that everything is exactly the same as with last year’s offering; same performance issues and the game remains CPU heavy."
VGChartz's Adam Cartwright: "The racing genre has always felt like a perfect fit on handhelds, thanks to offering bite-sized sessions and being able to hide technical flaws behind blistering speeds and enclosed environments. It provides a large amount of variety too, from immersive sims to light-hearted kart racers (and my personal favourite, drift-heavy arcade racers!), meaning there’s usually something for everyone to enjoy.
Anticipation was high that the Vita would follow in the PSP’s footsteps as a handheld offering an unrivalled selection of racers, from muddy WRC titles to the clean racing lines of Gran Turismo. Beyond the initial months things didn’t quite pan out like this, but there’s still a nice spread of games available to cater to anyone’s tastes – and thanks to the addition of backwards-compatibility with PSP and PS1, the Vita ends up with possibly the largest selection of any console in the last 10 years, even if it's not all running natively on the hardware."
TeamVVV writes: "We put F1 2015 up against F1 2011 in our very latest side by side comparison video.
F1 2011 is running on the Xbox 360 and F1 2015 is the Playstation 4 version. We take a couple of laps at the floodlit Singapore, one of the jewels in the Formula 1 crown, and we are using the now dominant Mercedes.
F1 2013 is the pinnacle of the series. They newer ones are arcady and watered down
i had no idea that codemasters did a F1 game so that explains why it was so ahead of its time.
Team VVV writes: "To follow up on our recent F1 2011 vs F1 2015 video, we decide to go one step further and put four iterations of Codemasters' F1 titles side by side for comparison purposes and for a little fun too.
We have F1 2010 running at the top left for the Xbox 360, F1 2011 at the top right also for the Xbox 360, the bottom left is last year's F1 2014 for the Playstation 3 and of course F1 2015 running on the Playstation 4 completes the foursome in the bottom right video."
I just done a benchmark on my rig
Core I5 760 @ 3.6ghz
4GB DDR3 1333mhz ram
GTX580 (Not overclocked)
iiyama b2409hds 1080P
I get an average of 81FPS and the lowest FPS is 65 with everything maxxed out in DX11.
From article:
"Codemasters didn’t optimize it at all. We are seriously wondering what their programmers were doing this whole time"
Well it certainly wasn't spent fixing even basic bugs that existed in 2010, which to be fair should have been patched a year ago, yet they're STILL there.
For example the game STILL doesn't register what type of CPU you're using correctly. Even though I'm using a quad core the games hardware info file says I'm using a dual core with hyper-threading, so assigns the files used for that instead. It doesn't seem to hurt performance much at all but WHY IS IT STILL THERE!?
Codemasters have become a joke over the last couple of years, and unless they actually get and support this game unlike F1 2010 it will be on ebay in no time.
They say you'll need an i7 to top 60fps... Bollocks, I'm running triple screens with sli 580s and an i5 2500k and getting average 73 with minimum 62 fps with ultra settings and 8msaa.
sounds like their performance is fine, but they like to complain.