"The insects buzz everywhere around you. The strange croaking of some reptile echoes in the green hell. You clutch your gun, and, squinting, you spy through the dense jungle. Somewhere out there Charlie’s staring back. Chances are you won’t notice him until you’re two feet away from each other. Luck decides who walks away, and who gets to end his miserable existence with a bayonet in his gullet. You curse this place, and whatever officer put you on this mission. What’s the point anyway? What use are we in this hellhole? You hear the distant sound of footsteps. The cracking of branches. The sloshing sound of boots wading through a bog. Now’s your chance. Stay quiet, and keep a straight shot."
Nightmare Mode has taken a look at the two previous Vietcong titles, and makes a case for why a third game is desirable.
2K Czech is back with another installment in the Mafia series. Mafia 3 takes place in 1968 in the deep South. Lincoln Clay is coming home to a new city.
5.5 out of 10? Bullshit. The game had some issues sure, but they were minor issues.
5.5 puts Mafia III down there with Haze, Crimson Dragon, Bullet Witch, The Amazing Spider-Man 2, Mighty No. 9, Lost: Via Domus, and Homefront Revolution. Broken, borderline unplayable games.
I would have given more examples but when games are this bad literally no one would have ever heard of them.
Due to the recent release of the game Mafia III, let's look back at what started it all—Mafia: The City of Lost Heaven by Illusion Softworks (2K Czech).
Thanks for this excellent video and review of Mafia. I had some fun with my PS2 version even with the low res graphics. The great story and characters help to overcome tedious driving and the often poor gunplay.
There’s a strange paradox at the heart of Mafia III. It excels at all the difficult elements games often struggle with but is then dragged down by relatively basic gameplay and technical issues. What sets it apart is its focus on telling a serious, emotive and mature story: the characters are well-drawn, believable and relatable; the writing perfectly captures both what the game euphemistically calls the “charged social atmosphere” of the 1960s and the gruelling reality behind the criminal fantasy; and there’s a fantastic narrative of betrayal, power and revenge running through the whole thing.
It's interesting, the reviews that are coming out later in which reviewers have sat down and played the game for a decent amount of time are scoring more consistently than of those who's came out day one. Wonder why this is? /s