WingDamage.com writes:
"This week on the show, Jonah, Jesse and Wes are joined by Mike Bachmann of “A Fistful of Pixels“. He also wrote a review for WingDamage that one time.
On our “What Games We Played” segment of the show, Jesse finally gets around to talking about Xenoblade Chronicles and its amazing, super-British localization. Wes and Mike both give us their feelings on the new Jetpack Joyride. Jonah talks about Space Marine and how many times the game says “Space Marine”, which it does with a surprising frequency. Mike has also been playing Dead Island and gives us the good with the bad. Finally, our “Let’s Play Together” returns for talk of the recent XBLA release of Radiant Silvergun.
The guys also discuss the new releases of the week and the gaming news. All this and more on Barrel Roll #134, “Shoot Shoot Jump Man”."
"The Tokyo-based (Japan) video games developers Live Wire and TREASURE Co., today announced with great happiness and excitement that the cult classic arcade shoot-em-up "Radiant Silvergun" (the game just celebrated its 25th anniversary), is now available for PC via Steam." - Jonas Ek, TGG.
Xenoblade Chronicles composer Kenji Hiramatsu reflects on his work and feels that it's "time for a fresh start."
Tetsuya Takahashi has revealed his plan to make the next Xenoblade vastly different from previous games.
I liked the Xenoblade X formula. It takes awhile, but opening up Mechs was amazing. Especially once you can fly them, and use them in battle. You have to put some time into the game to do it, but it's worth it!
Also, the graphics were more realistic than the other games. Still looks good today, just a lot more pop-in than is acceptable today, hell even too much for back then. It wasn't game breaking though.
Xenoblade 1-3 and X are so great. That said, I'm ready for them to do a big change up.