190°

Goldeneye: Reloaded PS Move Support – Detracting From The Game Experience

Goldeneye: Reloaded is supposed to be the HD, hardcore version of the Wii exclusive, Goldeneye. So why has Activision decided to include PS Move support for the PlayStation 3 version?

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TomInc4614d ago

I've actually got high hopes for this one! For me this and ghost recon kinect will judge success or failure of motion based fps games.

Sure they have their roots on controllers! Nothing can ever beat playing an fps with the old dual shock!

I just think having them branch into motion adds a new level of challenge to gameplay. Mooned forcing anyone to adopt it.

gw4k4614d ago

I don't think so.
This is going to blow!

barom4614d ago

wow this is the worst article I read in a long looooong time and that says a lot coming from a n4g regular. Article fails to explain why Move support detracts from the experience and to make any valuable arguments in general. Move support is optional and how do you know the feature is bad if you never even tried it or even similar experiences.

callahan094614d ago

What an absolutely RIDICULOUS argument that this article tries to make. It's completely illogical. He is actually, literally complaining because the game gives him different OPTIONS for controlling the game! He says he won't support the PS3 version and will instead get the 360 version because the PS3 version supports the Move, even though it also supports the Dual Shock 3. This makes no sense! So developers giving options to consumers and gamers is now a bad thing?

SCW19824614d ago

Agreed, if anything the ps3 version with move is more true to what the wii one was capable of. Idiot article.

Wintersun6164614d ago

How is choice a bad thing? You have no experience of FPS games played on Move, so why are you even writing this article, since you have no idea? I've tried playing Killzone 3 and RE5 with the Move, and it was a blast and very easy to adopt to, and very accurate too. Why wouln't motion controls and hardcore mix? There obviously are some hardcore games on the Wii, and having Move support doesn't make Killzone 3 any less of a hardcore game. Also, how is adding a feature deducting from the game experience?

This opinion piece is one big uneducated wall of bad logic and guesses.

soljah4614d ago

this is right up there with one of the most retarded articles ever on n4g. move will detract from the experience? huh !this was a wii game built for motion control. that is why it has move support u idiot. its not something thats Sony said to tack on. its the way the game was made.

MysticStrummer4614d ago

I know people who will only play Socom 4 and/or Killzone 3 and/or MAG with a Move. I don't see how having the choice to use it would be a bad thing. *shrug*

HawtSkull4614d ago

"hardcore version of the wii exclusive goldeneye" that is the most retarded statement ever made.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

100°

Goldeneye 007: Reloaded - The Reason Why We Need an N64 Port

GoldenEye 007: Reloaded proves that is nothing is broken, don't try to fix it. A disappointing remake that failed to live up to the original.

After10Ben694d ago (Edited 694d ago )

While Goldeneye reloaded didn't have the same magic as the original n64 version, I enjoyed it. I liked how the entire game could be played with motion controls if you had the Wii or the PS3 version.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar967d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal967d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein967d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k967d ago (Edited 967d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH968d ago

It failed because it sucked plain and simple.

LOGICWINS967d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH967d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 721967d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever967d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar967d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 967d ago
LordoftheCritics967d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH967d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos967d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils967d ago

Kinect should be kept as media interactive features.

LordoftheCritics967d ago (Edited 967d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

967d ago
SPEAKxTHExTRUTH967d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein967d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr967d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 721967d ago

Wait you can play Dead Space with the Move?? I need it

Orchard967d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb967d ago (Edited 967d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH967d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever967d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr967d ago (Edited 967d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 967d ago
Vanfernal967d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH967d ago (Edited 967d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal967d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH967d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin967d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

967d ago
+ Show (5) more repliesLast reply 967d ago
Godmars290968d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo967d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC967d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy968d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa968d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins968d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos967d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

967d ago Replies(2)
yeahokwhatever967d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC968d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever967d ago

There were plenty of games and I'm glad that not every game became a Move game.

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