GamesRadar writes: "MapleStory takes virtual marriage very seriously. So seriously, in fact, that it requires a significant amount of work and actual, real-money transactions. Players need to complete a quest to find an engagement ring, purchase a $25 wedding ticket from the cash shop, and find another kid crazy enough to want to tie the knot. Once married, players are rewarded with in-game stat-boosting wedding rings. In North America, 26,982 in-game marriages were performed, and of those marriages, 20,344 (or 75 percent) have since been annulled at the players’ request. That’s a lot of virtual tears."
The South Korean Fair Trade Commission has fined Nexon over violations of the Electronic Commerce Act in its popular games MapleStory and Bubble Fighter.
FIFA Online 4 and FIFA Mobile drive strong growth in Korea but MapleStory stumbles heading into its 20th anniversary.
This is great news, Blue Archive is one of the best mobile games imho, perfect for short bursts.
""MapleStory", the popular free-to-play global MMORPG from Nexon, has today announced that the second On Air update, “An Absolute Unit,” is now live." - Nexon.
I've had this kinda thing on mmos before.
I married my own characters together because it gave them the ability to teleport next to eachother. If I ever divorced any of my characters it was because I wanted to tie the teleportation to another player. The incentives offered by marrage in these kind of mmos generally are what causes the 'annulments' as players want have those benefits with another player character rather than the one they originally married.
Not really an interesting observation at all.
If I recall correctly, marriage in MapleStory was important because it's the only way you can get into that party quest that gives strength apples (which were worth a few millions and were very important in boss runs). I don't know if things are the same now because that was a few years ago. So it is not always about romance.