UGO: Bust-a-Move? Ocarina of Time? Star Fox? We remember playing these, sure... 10 years ago. Do we care? Hell no. What makes the 3DS so unique is that not only is it a powerful, new piece of hardware, but it is a mobile nostalgia machine. Why it took this long to do a barrel roll on a bus or a subway is unacceptable. Ocarina of Time is easily the Zelda game with the most replay value, even for new players, and you better believe the next Mario game is going to be a blast.
Why, then, is Nintendo getting all this bad juju? Well, we are getting sold 10 year old titles over and over again at new game prices. We understand the scrutiny and sometimes we join in on it. But then we play Epona's song on our ocarina, lead an assault on planet Venom and all our complaints drift away.
What we don't need, however, are stale ports with no new content whatsoever. Nor do we need every N64 game to find it's way onto our 3DS. We will admit that there are a handful of games that absolutely must come to our new 3D handheld. These N64 3DS remakes are the only 3DS games we don't mind paying for over and over again.
Kevin writes: "The upcoming Xbox Showcase 2024 is going to be important for the future of Xbox consoles and Game Pass, and here's 7 things we want to see."
Perfect Dark would be cool but I’m hoping for Fable. I’m really interested where they’ve taken the game.
Looking ahead now, I'd say Avowed is what I'm looking forward to most in the fall. Obsidian's been nothing but quality and consistency so I can't wait to see what they've been cooking
VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."
Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Conker, please give me at least Conker!!!
..and Zelda:MM & DK 64 with RE2 (with videos)
Definitely DK 64, Turok and I would like to see Doom 64, One of my favorites.
I'm still waiting for a 'proper' DK64 sequel. Easily one of my favorite games from the N64.
enough with the damn remakes, I want some new games.
I wouldn't mind Mario 64 or even Mario Kart 64