Though the general gameplay might be shortsighted, have pacing deficiencies, and is fairly one-note, the mechanics behind it are sound. Deciding to spotlight a singular character in such a dense universe might seem somehow curious, given the nature of the tabletop game, but Relic accomplish the goal while also showing off why attention paid to all corners of aesthetics, to create fully realized worlds, remain so important to videogames.
Bits & Pieces asks: Releasing in 2011, there's a sequel on the horizon for Warhammer 40,0000: Space Marine. Relic’s third person hacker-shooter is older than the average Twitch chatter – how does it hold up?
GF365: "These are our picks for the most iconic armored suits in games. This article only includes suits from games set in modern times or the future."
I’d take the Space Marine power armour off the list due to it not originating in a video game.
GF365: "Here are our picks for the ten most underrated third-person shooters that you might not have played before or even known about."
Actually great list TBH I agree with all 10
I hope one day we get some remakes for the following
The saboteur(with a proper remake and quality of life features this game could be great)
Scarface world is yours
Binary domain ( such a great game with great story)
GUN(this needs a remake)
Space marine 40k(such fun time)
Would also like to suggest adding the mercenary series even the 2nd game which is disliked by many is a fun time
I recently finished Warhammer 40,000: Space Marine and found it to be very enjoyable.
The game respected the lore and the gameplay was quite decent.
The color palette was a bit underwhelming (backdrops and setting) and recycled but I think that it deserved better.
Here's hoping for an amazing sequel