Downloadable expansions are big business in the video game industry these days, so it's only natural that publishers would find new ways to monetize various forms of content. The big new trend in DLC involves prepaying for new content in bulk ahead of its release. The industry calls it a Season Pass. This week on Power Button, Joey Davidson, Brad Hilderbrand, and Matthew Green discuss the Season Pass phenomenon and how it works to the advantage of players in some situations and against their best interests in others. L.A. Noire, Mortal Kombat, and Gears of War 3 are all held up as various examples. Flowing organically from that conversation, Joey takes everyone into episodic gaming territory and wonders when big budget franchises such as Assassin's Creed will split into regular installments that are purchased under a Season Pass system. Did someone mention weekly episodes of Uncharted? Oh, and they even find the time to shame Capcom for its $3 color packs for Street Fighter I...
Hanzala from eXputer: "I do appreciate GTA 6, Rockstar, but if I could trade it for a new L.A. Noire or a Bully game, I'd do so in a heartbeat."
How are they lost? You can get L.A. Noire on Steam, PS5, Xbox Series and Nintendo Switch and Bully is on the PS5 and Xbox Series too.
Whenever gta 6 launch we won't be getting another rockstar title for another 10 years lol but on the positive side they bou to come back n show how open world supposed to be done 🔥
Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.
Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.
"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."
What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?
In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.
So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.
Man those on series s/steam deck/rog ally rip :(
Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs
Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…
Disclaimer: I'm on the show.
But this was one of my favorite episodes to record. Listen and give some feedback, if you're a fan of podcasts. I'd love you forever.
Giving this a listen as the debate over season pass is so all over the place, and I am still on the fence about it.
As always , entertaining and informative. Listeners should check out the Power Button archives on Press The Buttons.