BT: A while ago, I did a list of the top ten most frustrating jigsaw pieces in one of my favorite action platformers of all time, Banjo-Kazooie, a game so fun and so polished, it stands up to most other games in the genre today. Obviously, there had to be a sequel, as any good company can see a cash cow when they have one in their midst. However, Banjo-Tooie was given the lengthy development time that it needed to come out as an even better game than its original.
This game was hard. Really hard. It’s pretty much the game that defined Nintendo Hard on the N64. You’ll recall that I mentioned in the first list that I was only talking about jiggies from the first game because the second game was leagues above the first in terms of difficulty, and the two really are separate entities. Anyway, the same rules from that list will apply here, as we count down the top ten most frustrating jiggies in Banjo-Tooie!
Microsoft has added touch control support for several Xbox Game Pass titles for Android including (among others) Call of the Sea and Genesis Noir.
Tocuh controls are usually iffy at best. I haven't tried them in while. I might give them a whirl.
What will happen when 8 dedicated speedrunners take on one of the most grueling speedruns of all time? Only one way to find out! The Rareware 301% takes place this weekend, and it is bound to be a great showing. Check out Peteredea's intro for the event and learn how you can participate.
Banjo-Tooie might be the perfect example of why bigger and longer might not always mean that the game will turn out to be better.
Haha these games were charming. I'm glad rare has their head above water again with sea of theives.
Banjo-Tooie was as big and expansive as it was due to internal competition at Rare. The Banjo-Tooie and Donkey Kong 64 teams wanted to see who could make the bigger, more content rich game.
ahh banjo when are they going to make a proper 3rd game nut and bolts was so bad
first Banjo > Mario 64. hands down best platformer on the N64