100°

Overgrowth - Alpha 146 changes for this awesome indie action adventure game

DSOGaming writes: "Wolfire Games released today a new video that showcases the changes that were made to the 146 version of Overgrowth’s Alpha. This week, the team’s main programmer, David Rosen, extended the active block system to work with weapons, removed the auto slow-motion effect from the fights and tweaked a bit the blood effects."

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dsogaming.com
SilentNegotiator4625d ago

Rabbit furry sword fight.
.....what?

In all seriousness, the combat system actually looked really good.

Eiffel4625d ago

The combat is quite impressive, pretty fluent.

Hazmat134625d ago

let me guess no chance this will go on console?

caboose324625d ago

Most likely not, but hey, you never know.

Hazmat134625d ago (Edited 4625d ago )

good point this game looks like it will sell well soo maybe it might expand to consoles.
OH and if they do have the map editior on it!

emk20044625d ago

Very cool fighting system.

60°

The 10 Best Martial Arts Games For PC

The 10 Best Martial Arts Games For PC

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gamersdecide.com
80°

The Gamesmen, Episode 208 – Fix It

Join Amras89 and Hardlydan for game talk and fun! This time, The Gamesmen talk about the latest Nintendo Direct and Valve games. Games discussed are Dungeons and Dragons, Monster Hunter World, Kingdom Come: Deliverance, Final Fantasy XV, Yakuza 6: Song of Life, Overgrowth, PLAYERUNKNOWN’S BATTLEGROUNDS, and Xenoblade Chronicles 2.

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thegamesmen.com
60°
7.0

Overgrowth Review | GameGrin

Adamn Wilkin from GameGrin writes, "Games take a long time to make. Some take more time than others, but few have been in active development as long as Overgrowth. I first found out about this game six years ago, when it had already had several years development time, and it’s hard to say how much has obviously changed - I barely remember what I had for breakfast this morning, let alone a barebones fighting game from six years ago!"

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gamegrin.com