Sick of all the hand-holding in games these days, this writer reflects back on an era that tested one's dedication and prowess.
With so many PS5 exclusives to choose from, it can be a little overwhelming to pick which one to play. This is especially true for a new PlayStation gamer who has yet to experience the wonder of PlayStation-exclusive storytelling. So, here's KnowTechie's take on the best PS5 exclusives in 2024 and beyond
PlayStation is killing it with the exclusives this year. Exclusive wise, what has xbox released this year?
Returnal, Astro Bot, and Ratchet made having it since day one worth it.
GT7 free updates and Spiderman 2 and others at 60fps have made this last year more than okay.
But yeah, it’s been dry lately. BG3 and third party have made great filler, but we ready for that SOCOM or Killzone announcement and some more 1st party goodness. Crossing fingers for Ghost of Tsushima 2 announcement this summer.
Didn’t know Helldivers was exclusive! Wtf is going on at Xbox that they can’t get these games, series s strikes again.
Looks like they are on par with the previous gens. Solid games all around. Interestingly enough, we can't say they released a bad game yet this gen. Unlike the Quiet Man dustup.
I actually do not mind if Marathon releases on multiple platforms . I just wish that Marathon has a dedicated single player campaign.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
I do love the satisfaction that comes with beating a "hard" game.
I like challenges. When I play Mega Man games I only use the regular buster against bosses and barely touch the others until the final dungeon.
I'm kind of over the traditional "difficulty settings" of old. If games want to be challenging nowadays, they provide tough spots that don't deviate from the main premise of the game, which also don't cause me to throw my controller.
The problem is, a lot of the current gen gamers are just kids or big kids, AKA childish adults (not ALL, but a lot) who get frustrated when they can't do something that requires they develop a little skill or patience, so rage quit and send their controller flying across the room.
Not all games should be hard but damn it! some should be!
If you suck at some thing that's your fault not the fault of the thing you are sucking at, either get better or stop what you're doing. Don't just complain saying it should be easier, that's like not being able to play the guitar right away and demanding they remove most of the strings!
Most peoples solution to this problem is if the game isn't hard enough for you play on a harder difficulty, well that's all well and good if there's that option, but most of the time the harder difficulty is just giving you the challenge the normal setting should have provided. I could equally argue though that if the game is too hard for you, play it on a easier setting if possible.
I don't want to right a mountain of text so I'll just end by saying this, some games are meant to be enjoyed and some games are meant to be beaten.