VideoGamer.com's Neon Kelly writes: "At a gamescom where most publishers have opted to simply re-show the same demos they used for E3, Escape Plan is a breath of fresh air. It's a game that more or less came out of nowhere, popping up unexpectedly in the middle of Sony's press conference, making its trailer debut to the sounds of Hall of the Mountain King. And as it turns out, it may well be the most interesting title on the PlayStation Vita's impending release list."
VGChartz's Adam Cartwright: "There are examples out there of games being developed for Vita that truly make the most of its inputs, coming up with unique ways of interacting with the hardware to make for a memorable gaming experience. It’s these titles I’m looking at in this article – what they are and how they worked on Vita, both in terms of what they did right and what they could have done better."
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Sony Computer Entertainment launched PS4 firmware update 3.10 today, and for once it wasn’t just stability.
Among the two changes included in the patch, there were a few new sets of stickers to add some more variety to how you can visually communicate with friends.
How does the whole following thing work? Do you have to friend then or something?
I think most of the platformers for Vita are the most wildly interesting in the Vita lineup with LBP,Gravity Rush and Escape Plan at its zenith, so far.
So much for Garage devs = terrible games. Many times Indie devs have proven to the game community that they are capable of releasing great unique games. One of the titles called Alien Spidey is from an small studio and it looks extremely fun to play.
What i dont understand is why does Nintendo shun small studios when they can provide a lot of great titles to play on handhelds?
Idk about you guys but when i saw this at gamescom it kinda reminds me of LBP. Just Sayin.