120°

10 weeks at number one: Exactly what does Zumba’s success say about UK gaming?

Games Catalyst: "No aliens, no guns and it involves moving in a way that may impact on digestion of junk food, despite all this Zumba Fitness is proving incredibly popular. Why?"

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gamescatalyst.com
clrlite4634d ago

Zumba is hot right now. People are sheep, etc. It's a sight to behold at my gym when all the chicks show up for Zumba though, giggity!

RankFTW4634d ago

What is this mythical gym place you speak of?

clrlite4633d ago (Edited 4633d ago )

It's a magical place and all it costs is $40 dollars a month to get in. They even have a basketball court and the graphics are phenomenal. Some people high def is impressive, well this gym is SUPER HIGH HIGH DEF ULTRA+
BTW, there are unicorns and gnomes too but not everybody sees them, only people that pay the extra $10 dollars a month do.

caseh4634d ago

Either that or the concept of going to the gym is beyond the majority of console owners...

outwar60104634d ago

no that people in the uk are more in shap,e than lets say, americans lol

news4geeks4634d ago

or perhaps they're not, otherwise they wouldn't be wasting their money on failed ways to getting fit along with some stupid low carb diet no doubt. They should be out doing some hill sprints.

Apollyn4634d ago

In store charts are paid for advertiseing positions

T3MPL3TON 4634d ago

That UK gamers will buy ANYTHING.
That UK gamers apparently aren't aware there are gyms.
That UK gamers actually are more lazy than American's.
That UK gamers should be terribly ashamed for buying it.
That UK gamers are the reason games like these are even made.

Who the hell is so lazy that in an attempt to lose weight they can't be bothered to leave the house? If you're that damn lazy just rid this world of yourself. Seriously.

ThePhuq4634d ago

They left the house to purchase the game.

But your comment is so ignorant, it's pathetic.

T3MPL3TON 4633d ago

"They left the house to purchase the game."

No, they ordered it online, you know that just like I do.

I'll assume your rectal pain is based on the fact that you're, Europeon?
"Men lie, women lie.. numbers don't."

Nobody made UK gamers buy this trash. They did it on their own. Have fun with that, Zumba bro.

ThePhuq4632d ago

Canadian, derp. Nice try though...

Hicken4632d ago

Fail. The same can be said for all the Americans that went out and made the Kinect a success, or stupidly went out and bought a half dozen 360s after they kept breaking down. Or all the Americans that let Activision get away with putting out crappy rehashes and buying them buy the millions.

Oh, and I'm American, myself, so don't try it. The British are no better and no worse than we are and, frankly, it's fucking degrading to think you might be from the same country as me with such an ignorant ass idea in your head.

40°

Zumba Fitness publisher Majesco struggling to stay on Nasdaq

GamerFitnation: Majesco, the publisher for Zumba Fitness, is trying to raise their stocks to meet NASDAQ's minimum requirements.

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gamerfitnation.com
3716d ago
70°

Developers Share Why Women Characters Matter Beyond Diversity

Video games have long neglected the potential of female heroes, instead putting women in princess or other subservient roles. We may be headed in a better direction, as 2013 has been a record year for memorable, well-developed female leads. Lara Croft made her comeback through a personal journey in Tomb Raider, Elizabeth proved herself a worthy ally in BioShock Infinite, and Ellie did young girls proud in The Last of Us.

GamesBeat talked to some of the developers of these games and more, asking what makes women characters important? Diversity is something we should strive for, but are we missing more compelling reasons for including them? Do Lara and Ellie only matter to fill the gender gap — to appeal to a wider demographic and counter narrow marketing assumptions?

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venturebeat.com
Lifeequals423905d ago

I'm convinced that the way forward for gaming is more gender-neutral characters -- not androgyny, but parts that could be played by either sex ... like Chell.

Sadie21003905d ago

Good point from Greg Kasavin about the lack of females in the Riddick game.

wita3905d ago

Kasavin's answers were amazing in general. Really glad to have his input.

-Gespenst-3905d ago

There's a lot of this sentiment: "Developers need to put more thought into creating the “right characters” for their worlds, he said. “The more that happens, the more interesting characters I think we’ll see, many of whom will be women purely from narrative necessity.”

The problem with this is that taking such an approach is prone to falling into really conventional ideas. If you create a world into which your female character comfortably fits, there's a big chance that you're just perpetuating conventional and customary understandings of women. Devs should find ways to insert women into games in unconventional ways in order to reconfigure cultural complacencies. Story should be important of course, but when you're dealing with female characters, you've got to be more conscientious. Working off of what "feels right" in this case is asking for a laying bare of your own prejudices and preconceptions. It's close to the attitude of trying to make your work exist in a bubble- as only a narrative free from the encroachments of politics and culture. A narrative is never free from these things. You are the one who is writing it, it is your thoughts which create it, and those thoughts emanate from your wider social, cultural and political context. Every narrative ultimately, regardless of it's fantastical logic, obeys underpinning social and cultural laws that YOU have carried to them, someties unwittingly. The point is to pay closer attention to those ambient aspects in your construction of a narrative.

By and large though, I agree with most of the sentiments expressed by these devs. There absolutely should come a time where there's literally nothing jarring about a female character being the protagonist and a strong one at that. However, they talk like we've already reached that point, as if there's no work to be done. There definitely still needs to be conscious work done to shatter certain paradigms, we're far from being out of the woods yet.

That said, one effective way to culturally integrate women in this way is probably to treat gender as not determininistic- as an identity or self-defition that isn't incarcerating and deeply limiting. To avoid treating gender as a little box that limits a person's subjectivity, and how they ought to be and ought to behave. In a way, treating gender really indifferently in your games is a good way to achieve this. However, like Druckman says, I think you need to insert little subversions here and there. It's not enough to just pretend gender isn't an issue when in this day and age it clearly is. You really need to strike a balance between subverting conventional understandings, and conveying an indifference with regards to the actual substance of gender.

160°

It sold how many? The Xbox 360's least expected bestsellers

OXM UK: "Here are eight games that, for better or for worse, performed far more successfully in the charts than we ever thought possible."

TIER1xWOLFPACKx3934d ago

Most of these are multiplatform gamed

3934d ago
Thomper3934d ago

Aaaaaand........your point is.......???

TIER1xWOLFPACKx3933d ago

My point is the title says best selling Xbox 360 games, when that is said you expect them to be exclusives

brish3933d ago

"My point is the title says best selling Xbox 360 games, when that is said you expect them to be exclusives"
- TIER1xWOLFPACKx

I didn't expect that. I expected games available on the xbox 360.

Thomper3933d ago

It's least expected best sellers, not overall best sellers.....