170°

Carmack on Rage

The legendary programmer speaks to Gamasutra about finishing up work on id's latest game, what's going on with Doom 4, his mistaken predictions for the technology landscape, and the advantages of coding for iPad and consoles over PC.

Read Full Story >>
gamasutra.com
Orpheus4653d ago

"Because what I look back as one of the biggest mistakes I made in this generation, was at the beginning, five or six years ago, looking and saying, "Consoles are basically as good as PCs," at the time, and developing the workflow so it worked across both of them."

Orpheus4653d ago

Looking back now, we have PCs that are an order of magnitude more powerful, and if our workflow is instead focused on explicitly on just... you build and develop on the PC, and you decimate things into a target for the consoles. There are things that I would do very differently.

"And part of that stuff is, the three legs of this that we have now, is we have massive numbers of cores -- I have 24 threads on my desktop machine. Massive amounts of memory -- 24 gigs, and we can throw a lot more in. And we've got solid state drives -- you can put a half of a terabyte in there. And if I take that as the baseline of what I want all our developers to use, I will build a very different system."

BrianG4653d ago

Why are you just quoting the article? Want to add a comment as well?

If your going for PC thing, also grab the line where he mentions PC's struggling to maintain 60fps compared to consoles due to their nature.

OT: Good read, I always like reading these interviews with game developers.

caboose324653d ago

Well it's obviously harder to optimize for pc sometimes because of the sheer amount of different hardware combinations out there, and due to them not all getting along with eachother so well.

If the pc version had the same graphical limitations as its console counterpart, then they would be able to get it running at 60 fps with ease, on a less powerful machine. But that is not the case.

Instead you have all these high resolution textures and draw distances that take much more coding to get its full optimization. And to me that is the only downside of pc gaming, you could have an awesome gaming rig, but if the parts inside arent getting along too well then you are going to have problems running a certain game. Or if the game is not optimized properly, it could run horribly on even the best of pc's, while running perfectly fine on a console.
*cough*Fable 3*cough*

BrianG4653d ago (Edited 4653d ago )

Sure PC is more powerful, in many cases 10 times more powerful, but you only get 2 times the resolution, maybe 3. A few times more AA.

If PC were on par with ease of optimization, you would see Rage running at 10 times the resolution, etc...

But that still doesn't explain the disagrees on my comment, he just copy and pasted form the interview, adding nothing. Then I add a fact from the article, you essentially agree with it, but I'm wrong?

Orpheus4653d ago (Edited 4653d ago )

Obviously I din quote for someone hu has no knowledge abt tessellation or dof or say larger scale levels ..... PCs r more than higher resolution and AA ... hav always been

BrianG4653d ago

Well you would be surprised that I know quite a bit about tessellation.

I don't know why you have to resort to trying to put me down. I was just pointing out your obvious lack to add anything remotely helpful to this thread by simply copy and pasting form the article, clearly picking out the segments where PC is superior, but blatantly ignoring Carmacks critiques of the PC as a platform.

I didn't post for someone who clearly doesn't know how to use the English language or spell.

+ Show (1) more replyLast reply 4653d ago
Machioto4653d ago

@caboose32 You need a recola for that cough.

Crazyglues4653d ago

I'm Glad they are already thinking about Rage 2 because if the game is a hit which it most likely looks like it is going to be, I don't want to wait forever for part 2...

Especially when in this day and age it's best to start part 2 as soon as you wrap part 1 -it's still going to take a long time, so the sooner they start the better (starting early can cut down about 6 months of the wait time) and in gaming that's huge...

.____........___...____
.____||......||.......____||
||.........___||.......____||

Kee4653d ago

At least he's not on slamming the PS3 again...

Ducky4653d ago

When did he slam the PS3? O.o

StayStatic4653d ago (Edited 4653d ago )

He has good points though Kee, all though im starting to get attached to the PS3 lately.

With its little Blu-Ray and Divx / Avi playback features and awesome RPGs =D# omg can't wait to get stuck into demon's souls , Assassins Creed was too easy :P even though fun, need a challange :D

KZ3 seems stable but MK is laggy as hell (last played 3 months ago, patch since then ? ) , also i see the new counter strike is wanting to offer ps3 / xbox users cross platform which would entail Mouse support on the console (rare i know but the best technically not opinion based , how do you feel about that ?)

Source : http://counterstrikego.com/...

"Valve wants to support cross-platform play (if permitted by Sony / Microsoft)"

Don't worry theirs plenty of measures to combat cheaters just like the console :)

However i expect awesome things from the PS4 and the next Xbox in terms of architecture otherwise their doomed, because devs get pissed real easy if they gotta make special treatments for 1 platform :P.

Source : Read Valve's early statements about the PS3 in terms of development issues ;) , but Kudos to Sony for making it more open compared to to Xbox Live's more closed online platform.

Can't be more fairer than that :D

Kee4653d ago

To be fair, his issues with the PS3 are issues from a development perspective. I couldn't care less about that because I don't make games. I play them.

@Fatoldman he's been at it the last few weeks... Slamming it for the reasons in the above paragraph.

And yes, @Staystatic, I am very interested to see what happens with counterstrike with crossplatform play being a possibility.

zero_cool4653d ago

John carmack welcome to the humble club here's your piece of humble pie enjoy!

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

Read Full Story >>
thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

Read Full Story >>
escapistmagazine.com
Fist4achin1637d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster1789d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071789d ago (Edited 1789d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141789d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1788d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1789d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1789d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1789d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1784d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.