270°

47 is Back: IO’s Blystad on bringing back Hitman

IO Interactive's Tore Blystad has said that the Hitman: Absolution team "won't be dictated to by the fans", despite some of the backlash the game has received within the community.

WolfLeBlack4656d ago

I'm really unsure how I feel how about this. On the one hand, the fans make the game. Without them it's nothing. On the other hand, it isn't us that actually psyhically make the game. I mean, if I was making a game, I'd want to put my ideas in there, because it's mine :D

CaptCalvin4656d ago

It's fine and all when it's their ideas that their putting in, because I trust that they do have some good ideas. It's NOT fine, however, when these "ideas" come from the publishers or "the masses" because all "the masses" want is Call of Duty and all the publishers want is something that does as well as Call of Duty.

RustInPeace4656d ago

Sing it, brother! Hit the nail on the head.

VileAndVicious4656d ago

I think talented devs make the game not fans. Certainly its important that it sells well but game developing is just as much an art as it is a business.
Not saying that they should completely ignore the fans of the franchise either but its impossible to please everyone. I think with the right creative vision they can pull of an excellent game. Im liking the direction their going in so far.

The Matrix4656d ago

I'll take this as a sign that IO is really going for the mainstream approach at the expense of the style of their previous Hitman games. Being a huge hitman fan I would not buy this game if it came out right now.

-LUKE_SKYWALKER-4656d ago

I understand what your saying but some times fan feed back can be a double edge sword and Killzone 3 and Uncharted 2 multilayer are good examples off this.

I hope ND make the MP for UC 3like how they want it and not change anything because of people moaning.

+ Show (1) more replyLast reply 4656d ago
Gazondaily4656d ago

Sometimes us fans can be completely over-bearing and that results in developers mentally suffocating, compromising their creative abilities that made the original games great in the first place.

This is exactly what the Deus Ex developers did and the results speak for themselves.

floetry1014656d ago

Agreed. This is what Rockstar and Valve do every time they release a new game or IP. They don't subject themselves to a community that rarely supplies them with constructive criticism. Of course, it's good to have feedback and a willing fan base, but it's more important to deliver a game that remains a singular vision.

Anon19744656d ago

Fans don't know what the hell they want half the time. Look at Bioware. They took Dragon Age and listened to the biggest complaints about the game. They fixed them for DA2 and the fans went nuts. Despite the fact that it's a decent game, and critics loved it, the original fans turned on them en masse. It's got something like a 3.9 user metacritic score.

The issue is, fans are vocal when they don't like something, but usually keep their traps shut when they like something. So, the squeaky wheel gets the grease, and all those who were happy but didn't say anything get the short end of the stick.

That's why I develop games for casual audiences. Casuals don't know what the hell they want. A RTS player, for example, has played dozens of RTS games. He knows what he wants and if you don't give him exactly that, you're shunned. A casual gamer doesn't come with that baggage.

VileAndVicious4656d ago

Lol i feel like the only person that likes DA2

bozebo4656d ago

They've made enough classic style hitman games to be able to do something new and not offend fans, anything more of the same would just be prettier graphics and now new gameplay.

DruePhoenix4656d ago

I would be fine with them ignoring fanboys if the alternatives they are introducing sound like improvements. The "Instinct mode" sounds like the Detective vision from Arkham Asylum(whose devs have even said was too much.)

Then there's the linear approach that worries me, a massive part of Hitman's replay value was the variability of mission completion. There were a dozen different ways to kill everyone, little easter eggs and a number of different ways to get in and out of a situation.

Reduce those and what do we get? Something that seems less like the unique Hitman franchise, and a lot more like everything else.

FlyShootRaceSims4656d ago

Agree, make it linear and it won't be Hitman. The instinct mode is also completely unnecessary, kinda reminds me off the cheap heartbeat sensor in Rainbow 6!

Slayer OP4656d ago (Edited 4656d ago )

Gaming is not a democracy and when it is treated that way, games tend to backfire. Look at black ops for example. For the most part, Treyarach followed every critique that fans gave about MW2. They removed nukes, commando, quickscoping, and balanced the game to a greater extent than MW did and the game pretty much ended up being worse than MW2. The point is fans dont know what the hell they want. For years, they demanded photo realistic experiences on every level but when GTA IV brought that, they switch gears and decided realism sucked. You can never please a fan. They dont know what makes a game great and they should just leave it to the devs who actually do know what makes a game great. Hitman has been very sucessful on its own merit and I expect nothing less from Absolution.

Also, any BS about Hitman being the next Splinter Cell Conviction is just that. Hitman Absolution will still maintain the same non linear stealth gameplay taht made it great in the first place. The run and gun you see is just the result of playing the game that way (ie wrong). Every hitman game allows you to go guns blazing but you get less credit for it.

jetlian4656d ago

please No one asked for a boring realism GTA!! The world can feel real but still be fun. BLOPS to me is the best COD out.

Fans know what they want. Problem is theres a lot of fans. You make hitman linear and its no longer hitman.

Show all comments (34)
70°

How IO turned Hitman around, from Absolution to World of Assassination

When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.

Read Full Story >>
eurogamer.net
QuantumMechanic427d ago (Edited 427d ago )

You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.

50°

Reflecting on 10 Years of Hitman With Agent 47 & Diana Burnwood's Actors

The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.

Read Full Story >>
comingsoon.net
ToddlerBrain768d ago

Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.

Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.

100°

Hitman: Absolution is currently free on GOG.com

Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever