On the software side the Vita surprisingly features a lot of the additions that it’s older brother the PS3 has been lacking for quite some time.
Bloodstained: Ritual of the Night has received a bunch of new DLC, including two new gameplay modes, for free.
Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.
From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.
That's what i am wondering. I mean it's been in development for a long time now. I have a feeling for what VITA does it won't be using as much power or resources in order to use it. I'm thinking the PS3 is set up so it uses a lot of it (thus slow in-game XMB). IDK just my thought
I think the answer is really obvious. The PS3 has really bad memory allocation and on top of that the OS memory footprint is still way too huge... The PS3 simply wasn't designed to do stuff like that. Period.
And it's true that Sony has been aggressively reducing the memory footprint of the OS with each update but now we have 3D games so you can kiss goodbye the cross-game chat because is not gonna happen.
Well Sony is marketing that the PS3 "only does everything". They can't just come out and say that they can't do cross game chat so it's just better for them to keep saying they are looking into it. IMO anyway...
I don't think that the answer is that simple. Microsoft owns the patent on cross game chat on consoles. Vita isn't a console. So, Sony is offering cross game chat on the Vita and not the Xbox.
My guess. Sony cant get the PS3 OS footprint down enough to free up the memory for said features.