THQ’s Danny Bilson has been explaining why the Red Faction franchise ultimately failed: 12 hours of singleplayer and a few multiplayer modes just isn’t good enough in this day and age, he says.
Talha Amjad writes: "Video games are known to be out of this world and that is what we love about them. At times things can get a bit too strange and that is why here we are going to look into 5 of the weirdest weapons in video games."
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Video game developers are leaving the industry at an unprecedented rate. Why?
sad article. not an easy or rewarding lifestyle.
Thank you to those who do what you do.
Well... theres that... and actually PROMOTING THE GAME.
I Mean a few advertisements over YouTube aint really going to attract an audience. You need at least a few TV spots on popular TV channels if youd like good sales. The thing is, so many developers/publishers think expos like E3, Gamescom and Eurogamer is going to get sales. Well no not all the time. Maybe a few sales but other than that, the developers/publishers need to work friggin hard to get the game a good audience.
THQ didnt do it for this game. They didnt do it for Metro 2033 and Darksiders and its just lucky it got the sales for the sequels. I just hope THQ learn from their mistakes with the sales for these games.
(Yeah... they wont)
ah well, so much for that. Hopefully they do an Armageddon like game on the next gen consoles, they shot themselves in the foot with the changes they made in the last RF.
i liked the last RF, brought in old enemies and new toys
people just cry to much cause they took out the open world, instead of actually listening to the devs and and playing the game for the story
Red Faction: Guerrilla is one of my favourite games this gen. The latest game doesn't look nearly as good though but that doesn't mean Red Faction as an IP doesn't have more to give.
At least re-use the Geo-Mod engine for other games cause it's brilliant imo.
This series had potential... But Homefront is gonna cut it? Sure...