The Last Remnant is Square Enix's first next generation multiplatform title. The new game is planned for release on PLAYSTATION 3 computer entertainment system and Xbox 360. The Last Remnant is positioned to take on the world, with a simultaneous release in Japan and North America and a European release planned.
Many overlooked RPGs lie dormant in the catalogues of gaming, but players can pick up their swords and shields with these amazing JRPG hidden gems!
Game Rant - "From Star Ocean to Final Fantasy, there have been a number of JRPG's that have been unfairly undervalued by their Metascores. Here are 10 examples."
While I agree that the combat in Star Ocean 5's combat is pretty fun, saying that its story is more enjoyable than its predecessors is highly debatable. Also, it's not just the technical issues the game suffers from.
Completely disagree the games I played from the list all deserve their scores (Star Ocean, Nier, Tales of Zesteria, Type-0). While there are certainly people that love these games, they have flaws in many categories, that justify those scores.
Star Ocean especially bored the hell out of me. Lame story and face roll battle system (I finished the game anyway). These games are really niche and when rated by a broader public, fall short. In my opinion even in their own genre.
In this episode, we explore The History of The Last Remnant. A game the recently received a remastered release and had an interesting development cycle.
It's a good game, but the story is only okay. The gameplay is where the game really shines, but the game itself does an atrocious job of explaining it's own systems. Basically, you need to read a "what I wish I knew before I started" somewhere online, and then the game becomes great.
This game seems interesting.. anyone know it's release?
Is it just me or does square not do in game graphics worth Piss n' a cat dish? These graphics are appauling.
I'm kinda skeptical on the fighting system... i just wonder how it works. =/
Graphics aren't so hot right now, but it may be improved. Don't know why they had to licence the unreal engine when they themselves said that their own White engine was capable of multiplatform use.
they figured how the white engine works and were finally able to implement it on consoles, the devolopment of this game had already been too far gone, the second thing is that they licensed the unreal engine already so it would be a waste of money spent on getting the engine and would probably void a contract they had to use the engine. (Everything i stated is not fact and may be wrong this is my take on what happened.)