Despite coming straight out of the mobile iOS scene (and a legal imbroglio with some rather intimidating folk), EDGE looks fresh, fit, and ready for action on the PC. It’s a mishmash of mechanics from the venerable classic Marble Madness and more recent Rolling Block-style maze games with a bit of Pac-Man-esque sensibility thrown in. Packaged in a clean, colorful, and catchy aesthetic, it doesn’t skimp on content or depth. The gameplay focuses on three primary things: speed, dexterity, and perspective.
A Two Tribes 2001-2019 Mega Pack physical edition for the Nintendo Switch has been unveiled by Super Rare Games, a company specializing in bringing indie titles to physical media on Nintendo Switch in limited collector editions.
Today we are going to break out the poison darts and throwing axes for a bit of friendly skull-splitting with Swords & Soldiers for the Nintendo Switch a side-scrolling Real-time strategy game from Two Tribes’ and Ronimo Games. Let's see how this stacks up against the classic ideas of an RTS.
Enhanced Dynamic Geo-Social Environment or EDGE is the U.S. Army and Homeland Security Department's $5.6 million VR simulation program, that has played a prominent role in the training of fire departments and police agencies and how they should respond to school shootings.
Good old US. Always treating the symptoms -- never the disease.
“With teachers, they did not self-select into a role where they expect to have bullets flying near them. Unfortunately, it’s becoming a reality,” Griffith said. “And so we want to give them that chance to understand what options are available to them and what might work well for them.”
How about, instead of this, start requiring training in storing and using guns to require a gun license. And if you fail to safely store the gun, and it ends up in the wrong hands, you go to jail for negligence.
Everyone has a plan until they get shot in the mouth...
If you've been in a situation that requires quick thinking before you know you can never be fully prepared. It's easy to say I'll do this and that but this isn't a game it's real life.
Casualties are bound to occur if you don't prevent these incidents before they occur.
A vr experience that teaches staff to spot weapons and security at school doors would have made more sense.