"Fans of the game have asked for this to be released instead of the previously in development v1.1. A few of the features which have not made it into the update but other notables have. Such as, theplacable water block, improved networking, world voting system and the much anticipated workshop feature."
"FortressCraft: Evolved is now available on Steam for $5.99, game publisher Digital Tribe Games announced today via a press release obtained by Examiner.
With a series of gameplay improvements including TwitchTV integration and Build2Me, an interesting building feature that allows you to guide your cursor to and from a specific point you’d like to build, “FortressCraft: Evolved” appears to be a vast improvement over its 2011 indie hit predecessor."
"FortressCraft Evolved will be hitting Steam’s Early Access in December 2013. The original FortressCraft was released on the Xbox 360 in 2011 and became one of the best-selling Xbox downloadable games of all time. The newest version - FortressCraft Evolved - has been recreated from the ground up in Unity to produce a new, more powerful experience in creative world building. Having learned much from their Xbox Live Indie Game success, the developers at ProjectorGames are busy building excitement among the community who are creatively sharing their constructions with wild enthusiasm."
The game was pretty lame. I think the PC is far too saturated with quality voxel world building games for this to really go anywhere.
They may have a market for those who literally will buy nothing unless it releases on Steam though.
"DjArcas, the head of Projector Games and developer of Xbox Live Indie Game hit FortressCraft: Chapter 1 has confirmed that the sequel to FortressCraft, working title FortressCraft: Unity, will be released on Steam later this year."
Can't wait, really been looking forward to a super powered FortressCraft version
The creator would also like to do XBO and PS4 versions. Just depends how things go.
I bought this game because I was holding out for buying Minecraft and it looked okay for $3, but man was I wrong. :( Crappy block hit detection which is unexcused, graphics can't keep updated because of the graphics not being buffered right, no reason to explore yet, etc. Just plagued with mainly technical problems though.
Oh well, hopefully they fix it all though. Won't play it over Minecraft, especially not how it is now, but it would help to have the game polished up for those who for some reason like it. I like how that workbench stuff is added too. All the creator could scream when it was coming out was that it's not close to Minecraft. But when it's all said and done, it will be Minecraft, except the unofficial indie one that gets the snot beat out of it when the real console version comes out sadly. Oh well, at least this dude still cashed in and will have a reason to make another indie game.
I'm a massive fan of Minecraft but there is a lot to like about Fortress Craft. One of the best indi games in my collection. Very much looking forward to Minecraft for xbox but there is also so very much to like here from FC if you like the creation side
Lets not forget that custom multiplayer built arenas for fps shooting is one of the directions of FC should you want that. This essentially allows you to make your own play areas for a bunch of your mates or anyone else out there
Clearly it's doing something right though considering those that then go on to buy the trial.It's not quite the clone people make it out to be once you give it a chance
"crappy hit detection" , nah this is working just fine. I think people should just give up with the transparent attempts to sound like they wanted to like FC, it doesn't hurt the game any now it has this much momentum
This is what you can do with custom blocks:
http://indiegamenation.com/...